Nakazawa participated as director and producer of "Secret Game: Second Stage."
| Related works | Secret Game Second Stage |
|---|---|
| Secret Game Second Stage: Signature Post | Director and producer |
Secret Game Second Stage: Director and Producer
In 'Secret Game: Second Stage,' Nakazawa was responsible for directing and producing.
The original script parallels the director's work
Nakazawa recalled that when writing the Common and Excellent Youth Stories, he simultaneously wrote specification documents, supervised overall production, and carried out quality control.
Never7 and his first original ADV directing work
Nakazawa looked back on Never7 as his first work as an original ADV director, and it was also his first joint project with Kotaro Uchikoshi, Tsuyoshi Abo, and producer Ichikawa. He first heard Yuka's themes and bright everyday themes, believing that these music made the still-still world flow and became an important part of the worldview of the work.
Ever17 original: CG framing and viewpoint confidentiality
Nakazawa recalled that CG naturally avoids the protagonist's face from the current point of view; Once a character enters the screen, their appearance information must be authentic for players to verify again.
Ever17 Original: Submit an additional epilogue
During production, Nakazawa suggested adding an epilogue that was not in the original outline, and Kotaro Uchikoshi completed it in about three days.
Unrealized suspense concepts
Produced 'Myself; Before 'Yourself,' Nakazawa proposed ideas for romance, suspense, and mystery to Sasaki. She felt his art style suited romance, so he chose romance projects first. After the game was completed, Nakazawa participated in the production of "Secret Game -KILLER QUEEN-" and was inspired by the doujin version "Killer Queen," bringing his previously unfulfilled suspense creation ambitions into "Root Double."
Screenwriter competitions are organized from submission samples
Nakazawa usually saves promising screenwriters' submissions, and when preparing 'Root Double,' he invited several people to participate in a short story contest, requiring characters to rise again from despair, with a reversal set at the end. Tsukishima's short stories are small but focused on content, and combined with previous submissions, Nakazawa invited him to write.
Foreshadowing explains the balance between rescue speed
In the early stages of "Root Double," too much explanation was given to the later foreshadowing, which slowed the pace, so the team cut the text and repeatedly rewrote it. Nakazawa placed the amnesiac Watarase in a similar information position to the player, then other characters explained the situation one by one; Explanations are interspersed with running, explosions, or temporarily unexplained situations, allowing information to be delivered step by step as rescue operations progress.
Infinity's first title: A compromise of free strategy
Nakazawa advocates for free strategy, with a fixed order of play; Both sides agreed on route difficulty and the order of the characters in the opening credits.
Remember11: Divert instructions to TIPS
Nakazawa diverts terminology explanations into TIPS, while maintaining unexpected developments and tension through rapid personality swaps.
Ever17: Control the protagonist's prior knowledge
Nakazawa has the protagonist keep the player close to the player's informed range, preventing the protagonist from knowing what the player doesn't know first.
Finished product instructions for packaging paintings
Nakazawa's packaging illustration instructions for Mikeo already included the finished product's color tone and processing effects; The packaging has been reworked multiple times in Yuri's pose.
Feedback methods for key animation revisions
Mikeo recalled: When Nakazawa requested a rework of the key animation, he would explain the reasons in detail; When faced with ideas that are still uncertain, she is first asked to try them out before deciding whether to adopt them.
A joint discussion of the final plot
Soki Tsukishima and Itakumi Nakazawa once disagreed on the final plot, but after rediscussion, they combined their ideas.
Early discussions with personal note-taking tools
In the early stages of producing "Root Double," Soki Tsukishima and Takumi Nakazawa discussed continuously for more than ten hours. In the same interview, Tsukishima also mentioned that he uses FrieveEditor to manage ideas and notes in his work.
A sci-fi reading list for the screenwriter
In an interview, Soki Tsukishima explained that while preparing the hard sci-fi script, Nakazawa provided a minimum list of must-read works. This material is part of the original production preparation, supplemented by the screenwriter's own study.
The 2008 home version was revised
Nakazawa was introduced to the original work through the fan work 'Killer Queen' submitted by Yeti's staff. Recalling the 2008 home version of "Secret Game," he said he was still modifying CG and text until master-up, balancing expression limitations with preserving the work's performance.
Rebellions revision communication
During the development of the 2013 PSP version of Rebellions, Nakazawa and Yeti discussed a full remake, commissioned Team Tsukishima, and engaged in lengthy discussions with Tsukishima based on feedback from original PC players. The team brings the case back for research, then members submit proposals. After reviewing the detailed plot, Terazuki agrees on the direction.
Original work preparation and contradiction check
Before writing "Rebellions," Nakazawa asked Team Tsukishima to play "Secret Game" and "CODE: Revise" first, while retaining character personalities, PDAs, and game rules. He repeatedly reread to check for missing abilities, causing conflicts, or causing characters to refrain from using abilities without reason, and also required testers to pay attention to these issues.
Cooperation and solution adoption again
According to Tsukishima Soki's recollections, before Tsukishima finished work on "Root Double," Nakazawa had already invited him to collaborate again, and he subsequently devoted himself to "Rebellions." Tsukishima submitted the rather unusual C plan to Nakazawa for feedback, which was accepted and adopted.
Structural adjustments in memory
In a 2012 interview, Nakazawa explained that if the PSP version of "Rebellions" had a tendency toward continuous flashbacks, he asked Team Tsukishima to adjust the description and structure to maintain the pace.
The original Xbox 360's bad ending and the trade-offs in expression
In a 2011 interview about the original development of Root Double, Nakazawa explained that he later adjusted the bad endings to distribute them from beginning to end, and changed the crisis content to maintain tension. The characters' reactions to different choices also complement the story. Although he originally opposed using exclusive CGs to require players to see bad endings, this time he still included CGs for some important failed endings to emphasize the regret of not being able to save people and to show content that can only be seen in these endings.
In a 2011 interview about the original development of 'Root Double,' Nakazawa said that Soki Tsukishima disliked detailed depictions of brutal scenes, but he still asked Tsukishima to write about necessary but not excessive tragic outcomes, leaving players with regret for not being able to save others. Faced with the expression adjustments for home games, he also prepared various dialogue versions in advance based on experience and recorded voice acting.
Original Xbox 360 voice recording
When recalling the original recording of "Root Double," Nakazawa explained that the actor's script only included parts of his own character's appearance, so he supplemented the recording with explanations of other characters' actions and reasons for being trapped, and the actors kept asking questions. Mitsuhiro Ichirai, who plays Natsuhiko Amakawa, asks questions and actively requests re-recording; At first, Nakazawa thought the original acting was already good, but after hearing about the re-recording, he still agreed that the new performance would be better.
Delay of the original Xbox 360 and improvements to Senses
In an interview published in March 2012, Nakazawa explained that the delay of the original Root Double was mainly because Senses' controls and balance adjustments were still unsatisfactory. Testers repeatedly reported that they couldn't keep up with the protagonist's location, so he decided to prepare a map with detailed updates as he moved.
In an interview published in March 2012, Nakazawa explained that the Senses specification for "Root Double" had been revised five times: the previous version directly operated the radar chart, making it difficult to intuitively understand how to adjust when using the controller. He discussed repeatedly with the staff and brought in personnel skilled in system specification design along the way. The improved version uses different sound effects to distinguish the three color branches, and adds visual effects so players can confirm that the values they enter have been reflected in the game world.
A summary of PSP timeline data
When leaving KID, Nakazawa left a timeline text organizing the main events of the three Infinity games during the handover. While preparing the PSP version of the Remember11 timeline, he retrieved old drafts, revised them, added behind-the-scenes information for the game, and checked materials and notes from the time of production.
Related entries
- Participated Works:Secret Game Second Stage
- 2002 original director and screenplay works:Time and space cycle
- 2002 original soundtrack specification collaborator:Abaogang
- Original Director and Screenplay:Night Seven: The End of Infinite Reincarnation
- The screenwriter who completed the writing after suggesting adding an epilogue:Kotaro Koshi
- Jointly discussing the original Xbox 360 version of Root Double suspense project:みけおう
- His art style influenced Myself; Designer of the Yourself theme:ささきむつみ
- Offloading terminology explanations into the TIPS work system:Remember11 Cross-Section Action Information
- Original works arranged by character swapping for unexpected developments:Remember11: Endless cycles of time
- Roles that took over Trickster's responsibilities in their own production:Yuni Kusuda (Remember11: Infinite Reincarnation of Time)
- Concept artists receiving instructions and revision feedback for finished packaging:みけおう
- Discussing the final plot with the original project with the screenwriter:Root Double -Before Crime * After Days-
- Screenwriters who jointly discuss the final plot:Chief Editor Tsukishima
- Screenwriters preparing original hard sci-fi scripts according to the reading list:Chief Editor Tsukishima
- The original work submitted by Yeti participated in the 2008 Home Edition port:Yeti
- PSP Rebellions requires retaining character and PDA rules, and reworking continuous recalls:Team Tsukishima
- According to Tsukishima's recollections: he approved of his team's proposed Rebellions C solution:Chief Editor Tsukishima
- I recall modifying the CG and text before the master-up of the 2008 home version:Secret game: Killer Queen
- PSP Rebellions checks missing PDA capabilities and plot conflicts:Rebellions Secret Game 2nd Stage PSP version
- Xbox 360 original bad ending, recording, and Senses improvements:Root Double -Before Crime * After Days-
- The screenwriter entrusted with depicting the inevitably tragic outcome of the original:Chief Editor Tsukishima
- Actors who actively ask questions and re-record during Xia Yan's recording:The market comes with brilliance and grandeur
- Recognize and adopt its Ever17 male character art pose proposal:Yukihiro Matsuo
- Request permission before adjusting Ever17 PE's CG heading:Kotaro Koshi
- Subjects for compiling and organizing the PSP version timeline:Remember11 Cross-Section Action Information
- Subjects for compiling and organizing the PSP version timeline:Remember11: Endless cycles of time
References
- Yeti: Rebellions is produced and published
- Lemnisca: Ever 17 Years 15th Anniversary Author Interview Part One
- A recap of the production by AniTone:Never7's Takumi Nakazawa and Gang Abo
- Ever17 15th Anniversary Uchikoshi / Nakazawa Interview Part 2 (Lemmnisca translation)
- Dengeki Online: Nakazawa Works talks about Root Double planning and personnel selection
- Dengeki Online: Nakazawa Kou talks about the rhythm of the Root Double script
- Infinity Plus Supplement: Interview between Takumi Nakazawa and Kotaro Uchikoshi (Community Japanese transcript)
- Dengeku: Mikeo Talks Root Double Key Animation (2)
- Dengeki: Mikeo Talks Root Double Key Animation (3)
- Dengeki: Soki Tsukishima Talks about Root Double Script (2)
- Dengeki: Soki Tsukishima Talks about Root Double Script (4)
- Ultima: Team Tsukishima and Tsukishima's Comprehensive Script Production Interview
- Dengeki: Nakazawa and Terazuki Kyoichi discuss the development of Secret Game and Rebellions (Page 1)
- Dengeki: Nakazawa and Terazuki Kyoichi discuss the development of Secret Game and Rebellions (page 2)
- Dengeki: Soki Tsukishima Talks About Rebellions Script Production (Page 1)
- Dengeki: Soki Tsukishima Talks About Rebellions Script Production (Page 2)
- Dengeki: Nakazawa and Terazuki Kyoichi discuss the development of Secret Games and Rebellions (page 3)
- Dengeki Online: Nakazawa Talks about Root Double Part 1 (3)
- Dengeki Online: Nakazawa Kou talks about Root Double Part (Part 1)
- Dengeki Online: Nakazawa Talks about Root Double Part (3)
- Dengeki Online: Nakazawa Kou talks about Root Double's third interview
- Nakazawa Takumi Personal Blog: About the Timeline of PSP Version Remember11 (2009-04-27)
- A retrospective of the original AniTone:Ever17 original version of Takumi Nakazawa and Gang Abo
- AniTone: A discussion with AKI members including Abao Gang
Data compiled on: 2026-10-16.