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Night Seven: The End of Infinite Reincarnation

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"Never7 -the end of infinity-" is the first installment in KID's "Infinity" series, released in 2000. University student Makoto Ishihara attends a seminar camp on a remote southern island but falls into a six-day loop where he cannot reach the seventh day; Players advance through romance adventures and suspense through their choices. MAGES. will release remastered versions for Switch, PS4, and Steam in 2025.

Work information
Title of the workNever7 -the end of infinity-
Chinese nameNight Seven: The End of Infinite Reincarnation
The publication date listed in the materials2000-03-23
PlatformPS / Neo Geo Pocket Color / DC / PC / PS2 / PSP / Android / iOS / PS4 / Nintendo Switch
GenreSuspense AVG
Also known asInfinity / Never Seven—The End of Infinity / Never7: Infinite Reincarnation End/Never7
DevelopmentKID
ReleaseKID、サクセス(SuperLite2000)、サイバーフロント、5pb. Games (2015 PC version), MAGES. (Remastered Edition)
ScriptKotaro Uchikoshi, Takumi Nakazawa, Higurashi Chabo, Ken Hojijima, Kazuhiro Ichikawa
Key animationYuna Kagezaki (Yuna Kagezaki, Yuta Kageyama)
MusicTakeshi Abo
Website address recorded by the sourcehttp://www.cyberfront.co.jp/title/infinity_psp/story.html#n7 / https://game.mages.co.jp/infinity/
External links to source recordshttps://erogamescape.org/~ap2/ero/toukei_kaiseki/game.php?game=5478 / https://vndb.org/v248

Source: Structured works maintained by the Bangumi community, filtered and rearranged by this site.

Seven days on a lonely island

Third-year university student Makoto Ishihara and his fellow seminar mates went to a remote island in the South China Sea for a training camp. A peaceful schedule is interrupted by nightmares about the girl's death, and April 6 gradually becomes a crossroads between anxiety and tragedy; The training camp, which was supposed to end, seems trapped in a time loop that cannot reach the seventh day. The story juxtaposes daily interactions, repeated time periods, and the investigation of strange phenomena, focusing on how to avoid tragedy by relying on lingering memories.

Members of the camp

Makoto and class president Yuka Kawashima realize that time is repeating; His classmate Haruka Higuchi is introverted and independent; Izumi Morino serves as the acting manager of a café on the island, and his younger sister Kurumi is also on the island. Saki Asakura is Yuka's middle school friend, whom they reunited while vacationing at a nearby villa; Ikuhiko Iida was a seminar student in the same seminar. The old friends, personalities, and differing reactions to the anomaly form the network of relationships that gradually emerges along each route.

Choices and suspense advance

The game adopts a text-based adventure format progressing through choices, where players take on the role of Makoto, interacting with characters over a repetitive six-day course and facing different directions. The story juxtaposes romance adventure with sci-fi suspense: the plot unfolds involving multiple characters' ideas, with recurring strange events and looming tragedies driving the investigation; Retaining memories of previous experiences is key to changing future progress.

Version and Series Positioning

KID released the original game in 2000, which later became the first installment in the Infinity series; MAGES. will release a remake version for Nintendo Switch, PlayStation 4, and Steam on March 6, 2025. It shares the series' sci-fi suspense theme with the later Ever17, with independent characters, stories, and settings.

Contact with training members

Yuka Kawashima serves as the leader of the training group at Makoto's group, and Iida Oshihiko is also part of the same group. Yuuka and Makoto had the same nightmare on their first day, while Haruka Higuchi was an honor student who skipped grades and entered her third year at university; Saki is Yuka's old friend from middle school, and they reunited while vacationing at a nearby villa.

The Morino sisters and a seaside café

Izumi Morino managed Luna Beach on behalf of others, and her younger sister Kurumi came to help during spring break. The Moonhouse Hotel, about a five-minute walk nearby, has taken away customers, becoming a real source of pressure in the sisters' daily lives. Kurumi calls Makoto 'big brother,' a friendly form of address.

The two main thematic duties of old soundtracks

Abao Gang treated "Once more" as the theme for important scenes in the game and "Beginning of Infinity" as the overall theme of the work. The sound system lists the two pieces as the main theme and the opening theme, and arranges their emphasis during creation according to the needs of the performance.

PSP vocal and digital soundtrack

The 2009 PSP version used Asriel's 'Night Sky Falling with Billions of Stardust' as the opening theme and 'Blooming Flower' as the ending theme. "Infinity+Integral perfect Vocals" lists two songs along with "TREASURE DREAM," performed under the name Yuka Kawashima, as the top three tracks. The 2020 FPBD-0577 includes 24 old soundtracks, re-recorded from their original sources and mastered.

The past and response of the PS2 Yuka arc

Yuka's past involves a hotel fire during a school trip: the boy she rescued died after confessing his feelings. At the end of her own route, she explained this experience to Cheng and her current relationship.

First work planning: Maintain a route design that intertwines characters

The original project hoped that after entering the route of one female lead, other characters would continue to participate in the story. Nakazawa advocates free strategy, with a fixed order of play; Both sides use route difficulty and the order of the characters in the opening credits to guide the reading direction.

From Infinity to Never7, a rebrake

In the supplementary interview, Nakazawa recalled that the original Infinity was recovered due to defects, and the team subsequently decided to remake it. Ta Yue proposed the title for "Never 7," meaning the seventh day would not come and that the seven characters could not survive together.

Dreamcast version player additional scenario

After the release of the Dreamcast version of Never7, KID collected player scripts and rearranged the selected performances into downloadable additional scripts without adding voice acts. Shibata recalled that to realize these submissions, a scriptwriter spent about a month continuously producing them.

Source: Structured works maintained by the Bangumi community, filtered and rearranged by this site.

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Source author: Bangumi article contributor and community maintainer; License: CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/); Adaptation: This site filters and reorganizes structured facts, without copying the article summary.

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-10

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订