空想百科账户

Yoshinori Terasawa

《ガチトラ! Producer; The interview records their division of labor in this work.

Overview

《ガチトラ! Producer; The interview records their division of labor in this work.

Planning and approval for 'Danganronpa'

During the production lecture for 'Danganronpa' on September 8, 2011, Yoshinori Terasawa reviewed receiving Kodaka's initial proposal and requested further clarification of the system; After Kodaka added Komatsuzaki's figure painting and vivid colors, Terasawa brought the new version into the company discussion. After setbacks, he switched to the traditional ADV category. The team produces videos showcasing 2.5D performance, proposes directly to management meetings, and after obtaining approval, passes review versions before entering product production.

The character interaction mechanics in 'Danganronpa'

In a 2012 conversation, Terasawa reviewed Danganronpa, saying the team separated the character interaction mechanics from fixed storylines, allowing players to build relationships independently; The independent character route is abandoned to maintain the main puzzle core. Xiao Gao added that if each route changes events and stories, the production workload would become overwhelming.

The promotion of "Danganronpa."

In a 2012 interview, Terasawa explained that the first Danganronpa promotion tried to avoid introducing each character separately. Initially, they continued their usual promotional approach, but after the cast list was made public, the web response was evident, prompting the team to focus more on animation and the actors' audience.

Planning and script verification for "Invincible Teacher."

During the production of "Invincible Teacher," Tomoyuki Matsumoto had already prepared specifications for a horse racing mini-game, but Yoshinori Terasawa still rejected the proposal. He explained that this gameplay is not closely related to the school theme, its scale is sufficient to make it an indie game, and the schedule is difficult to support.

Reflecting on the production of "Invincible Teacher," Yoshinori Terasawa said that after reading Tomoyuki Matsumoto's script, he would question whether the character backgrounds and event connections were reasonable. For example, if the event happened a few years ago, does it match Yui's age? Both sides take time to correct these inconsistencies.

Character settings and renaming in "Invincible Teacher."

According to Yoshinori Terasawa, the principal and mayor of "Invincible Teacher" initially adopted a gender setting opposite to the final version. Even though the cast was already cast, the team swapped settings to avoid being too similar to other comics. Tomoyuki Matsumoto pointed out that both originally wrote in polite manners, so the lines didn't need major changes.

Recalling the creation of the reporter character for "Invincible Teacher," Yoshinori Terasawa said that the character originally had another name. He personally called Ishiijirou to ask him, and after receiving the reply that no additional requirements were required and he could freely make it, he immediately changed his name to Midori Mihokawa.

Considerations for commissioning Studio Zan

When choosing a developer for "Invincible Teacher," Yoshinori Terasawa considered development capability, budget, and enthusiasm. He had previously collaborated with Studio Zan, 'Gochichi Kentei DS,' so he understood their development environment and looked forward to the team further developing the ideas they proposed.

Related entries

References

Data compiled on: 2026-10-12.

本版编辑:免费机器翻译 · 2026-10-23

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订