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Takashi Takeuchi

Takashi Takeuchi participated in the graphic design for "Night of the Magicians."

Additional information
Duties of the Night of the MagicianGraphic production
Responsibilities of the 2005 PC version of HollowKey animation
Fate/Recapture responsibilitiesCover illustration

The production of "Night of the Ancient Magus."

Responsible for graphic production for this work.

Key animation for the 2005 PC version of 'hollow'

Credited as a key artist for the 2005 PC version of 'hollow'.

Cover illustration for Fate/Recapture

Credited as cover illustration in Fate/Recapture.

Progress of the original artwork for the "Tsukihime" remake

In a 2021 joint interview with Nasu, Takeuchi mentioned that when development of the remake of 'Tsukihime' was paused due to 'Fate/Grand Order,' Takeuchi's character character art lines were mostly completed. Takeuchi explained that after the script was completed relatively early, the company has been promoting visuals and performance scripts for a long time.

The trade-off between the quantity of materials and the quality of the image

Takeuchi recalled that the initial goal of remaking "Tsukihime" was to reduce some visual details and increase the amount of material to control the artistic burden caused by the massive text volume; During actual production, Hirokazu Koyama and the image team were required to complete everything at their best, and the production time exceeded expectations. Previously, the high visual quality of "Night of the Ancient Magus" also entrusted Koyama with a large amount of work.

Colleagues before doujin production

Takashi Takeuchi met Keita Haga and Seibei as new graduates at Compile and lived in the same dormitory. He introduced his middle school friend Nasu to colleagues, and later hoped to introduce Nasu's creations to more people through visual novels.

Hollow's new song selection for 2014

When choosing new songs for the Vitamin version of Hollow, Takeuchi and Nasu wanted the music to evoke emotions, and Aimer was their first choice; This commission was coordinated by Aniplex.

Tsukihime R's storyboarding and CG budget

Nasu and BLACK reviewed in 2021. After the overall outline was formed, Takeuchi drew the storyboard process, BLACK, Koyama, and others proposed further plans, which were then cut down to the planned number of CGs through meetings, with more expression variations allowed. The scene of Aoko touching young Shiki is an example where BLACK was allowed to add the sketch after BLACK tried out Takeuchi's sketches.

He proposed promotional suggestions to the director of "428."

After playing "428," Takashi Takeuchi found it to have a distinct rhythm and used the TV drama "24" to illustrate this reading experience. He once suggested to Ishiijirou that inviting artists to imitate characters from "24" in the advertisement would make it easier to explain what kind of game "428" is.

Yamato Takeru's signature and hairstyle adjustment

When Takashi Takeuchi designed Yamato Takeru from "Fate/Samurai Remnant," he infused the hero's impression and symbols into the character's charm, hoping the appearance wouldn't be too direct, but that once he learned his real name, it would be understandable. What made him hesitate most was his hairstyle; After returning the painting, he made further adjustments to enhance the facial impression.

A look at Samurai Remnant's lineup

When determining the character lineup for "Fate/Samurai Remnant," Takashi Takeuchi visually checked whether the combinations were coordinated; The team also arranged characters according to story needs, making the cast suitable for the game's ensemble narrative.

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References

Data compiled on: 2026-10-10.

本版编辑:免费机器翻译 · 2026-10-23

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

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