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Taru Higami

Iru Higami participated in the key animation for the "Kurt Wafter Remodeled Edition."

Additional information
ONE.Key animation

Participated in works

"Kurt Wafter Mod Edition": Key Animation.

Rewrite Harvest festa!: Key animation.

Production and performance

Itaru Higami is credited as the key illustrator for 'ONE.'.

Participation in the work

Participated in 'CLANNAD' with the participation of Iru Higami, responsible for the original concept.

Participation by Iru Higami 《Little Busters!》 English Edition, responsible for character design and key animation.

Iru Higami participated in 'Kanon,' serving as character designer and key animator.

Itaru Higami participated in 'AIR', serving as character designer and key animator.

Iru Higami participated in 'Rewrite+', serving as the original planner and key animator.

Itaru Higami participated in "Harmonia," serving as character designer and key animator.

Planning and supervision during the Key era

In a 2008 staff Q&A, Tonokawa explained that Hinokawa Iru's daily work includes not only key animation and merchandise supervision but also overall original concepts and supervision for new projects.

Areas of work after independence

Hiue's personal official profile lists his key animation work at Key and Tactics before going independent, introducing his professional identity as a freelance key artist and illustrator. According to the archive, after becoming independent, she expanded her work to include non-game illustration, live painting, and domestic and international activities.

Collaboration between books and magazine serializations

In 2016, Key's "Farewell, ours ~Natsu no Bokura wa Blinking Places Unable to Stop~" was announced, with Hyoto Tonokawa as author and Hiue as illustrator, and the book release date as August 30. In October 2018, Higami announced that 'Marginal Night' would be serialized irregularly in Comptique: she was responsible for planning and illustrations, while Romeo Tanaka handled the text. The two collaborations are serialized in books and magazines.

Commissioned by the 2011 'Rewrite' style

The first "Rewrite" original artwork Hiue drew was Chihaya stuck in a tree. She discussed specific poses with the scriptwriters, and Do Naihe helped explain with a live performance; Sakuya's pose also uses this method to bring the key animators closer to the scenes the scriptwriters were expecting.

Workload for uniforms and banner illustrations

The long hair, flowing strands, ruffled uniforms, and large banner artwork in "Rewrite" add to the drawing work. Hiue chose custom outfits because he liked design, and after starting the actual key animation, unfolding the ruffles and other processing further increased the time.

Original concept and screenwriter invitation

While preparing for 'Rewrite,' Hiue submitted the proposal to the president and revised it based on his feedback. She also discussed and read recommended games with Mae; After Tanaka agreed to participate, she handed over the project to him to continue the project.

Shifted from studying manga to key art

Hiue originally entered a vocational school to become a manga artist. A friend recommended a PC game that led her to turn to illustration; Masaki Takei's key animation for "Doukyuusei" introduced her to and led her to choose the profession of game concept artist.

The sequence of key animation and production work

In a 2017 interview, Hiue described key animation work as starting work after receiving requests for production or scripts; Production staff need to coordinate multiple positions.

Coloring point by point to full-color drawing

When reviewing the changes in drawing technology, Hiue compared point-by-point coloring with full-color digital drawing. She believes that changes in resolution and available colors expand the space for color selection during drawing.

Specific expression requirements in free drawing

On the June 28, 2020 program, Itaru Hiue reflected on her collaboration with Jun Maeda, saying that most of her works lacked detailed drawing instructions, allowing her to handle them freely. However, Maeda also gives specific and hard-to-express requirements, such as making the characters' smiles convey sadness at the same time.

The impact of bird sketches on writing

In a 2016 interview, Romeo Tanaka recalled that he drew impressions of the characters from Higami's sketches of small birds, and directly incorporated these feelings into the script. Thus, the sketch became one of the starting points for character writing.

I want to draw a girl in battle

Hiue recalled that the concept for "Rewrite" had existed since the "Tomoyo After" era, and one of the starting points was her long-standing desire to depict girls in battle. She also mentioned that she used to play fighting games often, and this experience may have influenced her concept.

Driving the animation production of the second opening

During the game's development, Higami requested the president to have the second opening of "Rewrite" presented in animation form. She and Tianshong, who produced this opening, also discussed the idea of adapting the work into a TV anime from that time.

Related entries

References

Data compiled on: 2026-10-10.

本版编辑:免费机器翻译 · 2026-10-23

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

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