空想百科账户

KID

KID participated in the production and release of 'All Become F ~THE PERFECT INSIDER~'.

Additional information
Scattered primary color postsOriginal company
We Are Love in the 2026 PostPS2 production and publications

Participated in works

In the information for 'All Become F ~THE PERFECT INSIDER~', KID credits it as producer and publisher.

Scattered original color related production

KID is credited as the original company in 'Scattered Primary Colors.'

We Are Love in 2026 Related Productions

KID credited "We Are Love 2026" as a PS2 production and author.

Handover of opening material by department

Kazuhiro Ichikawa reviewed the opening sequence production during his KID era, requesting specific materials such as 3D scenes and character reactions from various departments, and then organizing them into the opening sequence. Image handover started with original artwork on paper; during the PlayStation era, it was reduced to 16 or 256 colors before displaying, and later models like Dreamcast made full-color images easier to use.

Handling early defects and additional manuscripts

The original "Infinity" first batch had female characters that couldn't be pursued. Later KID batches added the fixes and received memory cards for four players to clear the game. After manually activating the fifth player icon, they sent it back. Later, Never7 collected player scripts on Dreamcast, and the team wrote the selected content as downloadable additional scripts without voice, with one scriptwriter continuing production for about a month.

The background composition choices in "Close to."

Ichikawa explained that when KID made "Close to," they used QuickTime VR style to organize the two-dimensional background into a space that seemed three-dimensional. Production requires repeatedly rendering the 3D background by five degrees per rotation to composite a single image; Due to the heavy workload, the project only used this treatment in the protagonist's room.

The first generation painted alongside the second generation

According to Matsuo's recollection, when KID was making the 1999 "Memories Off," there was no fixed division of work between original artwork and coloring; only those who could draw worked together to create new artwork; The team also explored how paper manuscripts correspond to digital image sizes. Shibata recalled that "2nd" was produced by the same team as the original Dreamcast version and "Infinity," so the two-year release gap does not mean all two years were devoted to the second game.

Images and delivery of the NeoGeoPocket edition

Matsuo recalled that when KID was making the NeoGeoPocket version of the "Memories of Autumn" series, they created pixel art in-house based on the original artwork, using a system that could be used to make shots with arcade joysticks. Shibata also mentioned that the completed data was submitted to SNK via email attachment.

Related entries

References

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-15

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订