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Takemaru Abiko

Takemaru Abiko wrote 'Completely Perfect Alibai' for the second season of 'TRICK×LOGIC.'

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Takemaru Abiko wrote 'Completely Perfect Alibai' for the second season of 'TRICK×LOGIC.'

TRICK× Gamification of LOGIC

Abiko and Chunsoft adapted the author's novel into a mystery game and proposed modifications during the demo. He also read other completed drafts and then came up with a final project with a different style.

Let a scene fall on a single screen

Abiko recalled that the SFC original "Kamaitachi no Yoru" had to be packed into a single screen while maintaining a rhythm of reading sentence by sentence. In the official 30th anniversary interview, he further explained that he would edit the text so that a scene ends on a page rather than relying on a page to continue.

Balancing options and clues

In "Kamaitachi no Yoru," Abiko focuses on how to get players to make deductions: the choices should let those who have seen the truth know which one to choose, without turning them into hints for those who haven't solved the puzzle yet.

The route of mistakes in the first draft

According to Asano's recollection, Abiko's initial draft already included unfavorable routes after failed reasoning into branch designs.

Write hidden scripts from reset operations

Before I start writing, I hope to add actions beyond the options to prevent players from relying solely on exhaustive methods. Asano explained that under certain circumstances, the SFC can reset to preserve memory and jump to the next program, so Abiko wrote the corresponding hidden script according to this scheme.

Navigation instructions in the text editor

In a 2010 interview, Abiko recalled the early production of "Kamaitachi no Yoru": at the time, there was no specialized tool as expected, so he used a text editor to write manuscripts and indicated which file and where to jump to in the manuscript.

The difficulty of the case

When Abiko talks about the "TRICK×LOGIC" series, he distinguishes between the difficulty of solving puzzles and guessing the culprit, and explains that easy-to-read cases alternate with difficult ones, forming an overall rhythm.

428 additional script commissions

In a 2015 conversation with Ishii, Abiko Takemaru recalled that when invited to write Suzune's extra script for "428," he first read the already well-formed main story. He took on another story under an existing character setting, rather than rebuilding the main character from scratch.

Gamified discussions on reasoning during the planning stage

Ishii, the creator of 'TRICK×LOGIC,' explained in a 2015 interview that the project evolved from the deduction competition format of 'Armchair Detective,' and during the planning stage, he invited Abiko to discuss how to turn it into a game. This collaboration predates the gamification adjustments made after the writer completes the manuscript.

The silhouette proposal differs from the finished product

According to Kazuya Asano's recollection, Takemaru Abiko proposed using shadows to represent characters during the SFC original production of "Kamaitachi no Yoru," and the team then prepared the character placement storyboards. Abiko originally imagined a shadow whose identity was hard to recognize, but the finished product distinguishes characters by physique and hairstyle, a difference that surprised him.

Collecting novel drafts for TRICK×LOGIC

When Abiko Takemaru reviewed the manuscript call for 'TRICK×LOGIC,' he first thought of members of the Mystery Research Club familiar with the Suspect's creation, and prioritized inviting Yukito Ayatsuji. To supplement the number of manuscripts, he also invited writers such as Kenji Takemoto from outside the research society.

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References

Data compiled on: 2026-10-10.

本版编辑:免费机器翻译 · 2026-10-23

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订