Tsukuri Moji participated in the direction and script programming for 'The Night of the Ancient Witch.'
| Duties of the Night of the Magician | Performance and script programming |
|---|---|
| Die Lorelei -shape 201-duty | Appendix sticker drawing |
| Night of the Magicians Post | Three-person stage performance |
The production of "Night of the Ancient Magus."
Responsible for the performance and script programming for this work.
Illustration of the appendix sticker for Die Lorelei -shape 201-
Signed as an appendix sticker in Die Lorelei -shape 201-.
Productions related to Night of the Magician
To adapt to third-person narrative, existing character portraits and background materials were broken down and recombined, with camera positions and character orientations changed so that the characters in the scene could communicate directly with each other.
Hollow Fuyuki Bridge storyboard first
In 2005, HOLLOW's Fuyuki Ohashi "Showdown" was directed by Tsukuri Moji. He first draws the storyboards, which the other members then complete based on the storyboards, presenting the showdown between Saber and Archer.
Layout and presentation revisions for the original PC Wizard Night
Tsukuri Monogi In everyday conversations, he arranges and seeks connections between shots; Sometimes the storyboard is drawn first for important scenes. He said arranging the layout from existing materials is the most time-consuming part, aiming to convey the mood of everyday scenes.
Robin flight mainly uses two types of images combined with blur processing; When briefly suspended in the air, it expresses changes in transparency and vertical movement. He continued to use these methods for combat performances.
In the original novel, the puppet battle takes place at a night school. Tsukuri proposes turning it into an abandoned amusement park, hoping to take advantage of the unfamiliar atmosphere in the ruins. After Nasu incorporated this proposal into the game's storyline, the scenes gradually expanded, increasing the burden of material and third-person performance.
The second beam attack initially uses four beam images, but the first strike is more spectacular than expected, making subsequent attacks appear weaker. He split the footage, increased it to eight bundles, and added distant shots; Nasu also revised the corresponding text.
Related entries
- Participated Works:Night of the Magician
- Record Appendix:Die Lorelei -shape 201-
- Nasu, who explained the production order of Hollow storyboards in a 2012 interview:Nasu Mushroom
- A 2005 PC work where I first drew the storyboards before directing the bridge battle:Fate/hollow ataraxia
- Artist for the original PC performance handover full-body photos and silhouette materials:こやまひろかず
References
- TYPE-MOON: Night of the Wizards Production and Specifications
- TYPE-MOON: Music product catalog
- 4Gamer: Night of the Wizard third-person performance interview
Data compiled on: 2026-10-10.