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Hundred Days of War - Final Defense Academy -

"Hundred Days War Chronicle - Final Defense Academy -" uses the Hundred-Day Campus Defense framework as its framework, alternating between student group narratives and turn-based SRPG battles. The protagonist, Takumi Sumino, and his classmates awaken their Spirit Force under the commander's guidance to fight against the invading students; Character special subjects, VOLTAGE, and deadly finishes that sacrifice the user together form tactical choices.

Work information
Title of the workHUNDRED LINE -Final Defense Academy-
Chinese nameHundred Days of War - Final Defense Academy -
The publication date listed in the materials2025-04-24
PlatformNintendo Switch / PC
GenreADV of "Extremes" and "Despair."
Also known asHundred Days War Chronicle - Final Defense Academy - / Hundred Line - Last Defense Academy - / The Hundred Line - Last Defense Academy -
Developmentメディア・ビジョン、TooKyoGames
ReleaseAniplex, Justden, XSEED Games
ScriptKazutaka Kodaka, Kotaro Uchikoshi, Akihiro Noborikawa, Kyohei Koyama, Yoichiro Koizumi, Nonon Ishii, Ukyo Kodachi, Nobuyasu Shige, Akira Ogitō, Sudo Ren, Mine Akira
Website address recorded by the sourcehttps://hundred-line.com/
External links to source recordshttps://ec.nintendo.com/HK/zh/titles/70010000091019 / https://store.steampowered.com/app/3014080/_/

Source: Structured works maintained by the Bangumi community, filtered and rearranged by this site.

The academy became the defensive line

Takumi Sumino, an ordinary student, originally leads a peaceful life. After the invaders suddenly attack the Tokyo housing complex, he encounters a mysterious figure claiming to be the commander called "SIREI" and is taken to the Final Defense Academy. Fifteen students are tasked with defending the academy for one hundred days to stop the enemies threatening humanity.

Ensemble characters and supernatural abilities

Each student has an ability called "Self-Drive" and a combat trait called "Special Subject"; These personalities will also be reflected in combat coordination. Planning and development were handled by TooKyoGames and Media.Vision, with Kazuyoshi Kodaka and Kotaro Uchikoshi serving as director and scriptwriter, and character design by Rui Komatsuzaki.

ADV and defense battles alternate

The game alternates between ADV story segments and SRPG battles. In Defense Battle, enemies approach in waves; after the character moves, they enter fatigue and have limited movement range, but can still act again within the same turn; Each character's special subject can change tactical effects based on abnormal status or fatigue.

Resources and risks

The VOLTAGE accumulated in battle can be used to boost attack power within a single wave, or to unleash a powerful finishing blow with my power. When the character's HP drops to a certain level, they can activate a Desperate Kill, but the activator will die, making it a high-risk choice that trades character survival for a battle advantage. The SAFETY mode on difficulty regularly restores team health and removes abnormalities, focusing on story experience.

Release version

Official product information lists Nintendo Switch and Steam versions, with Japanese text and voice for Switch specifications; Steam also offers English, Chinese Simplified, and Traditional Chinese text, with English voice acting. The official website states a release date for April 24, 2025, developed by Media.Vision, planned by TooKyoGames, and distributed by Aniplex. Music by Masashi Takada.

Command system and student relationships

Hiruko Shizukuhara is the leader of the Student Special Defense Unit. The robot SIREI issues combat orders, and NIGOU assists. The Azure Moon Guard is Takumi's partner; Jinma and Guozi are twin siblings. The enemy had a general and a unit commander; Iva became a prisoner during the defensive battle.

Free movement and growth

Players use step cards to explore the map, collect materials, craft gifts, and communicate with companions during free activities. Academic activities improve grades, VR training earns BP; Achievements, BP, and materials are used together for skill upgrades and weapon development.

A song from the play

"Sedam" was written, composed, and performed by Sincere, with arrangements by The Burning Deadwoods. "Carousel" is performed and written by Zinee, with Zinee and Shoubun co-composing and arranging the song. 《RUMBLE feat. "Masato from coldrain" is performed by Paledusk, with lyrics by KAITO and Masato, and music composed by DAIDAI.

The original script reading and performance process

Xiao Gao rereads and adjusts the timing of events from the player's perspective; The screenwriter also arranges the script for the route they are responsible for, reducing differences in expressions and vocal interpretation.

Resurrection settings and dialogue branches

The concept of the instant resurrection device serves dialogue in defense battles, avoiding branching based on the combination of all possible deaths.

Handover and revision of the outline

Xiao Gao initially received the Outline for the Vietnam route, and only read the completed draft carefully after debugging was completed and the game foundation could not be changed; Changes in the main route settings must be reflected in the other ninety-nine routes by the Tsushi-Etsu.

Music production and battle rhythm

When Takashi wrote the script, he added music commissions and immediately added them to the game after Takada finished the music; The battle music is further adjusted through intertone and space intervals, accompanied by dialogue and alarms.

Source: Structured works maintained by the Bangumi community, filtered and rearranged by this site.

Related entries

References

Source author: Bangumi article contributor and community maintainer; License: CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/); Adaptation: This site filters and reorganizes structured facts, without copying the article summary.

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-11

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订