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Kazuhiro Ichikawa

Credited as producer in Farewell Memories - Innocent Girl.

Additional information
Scattered primary color postsProduction Director

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Credited as producer in Farewell Memories - Innocent Girl.

Scattered original color related production

Kazuhiro Ichikawa was credited as the production director for 'Scattered Primary Colors.'

Back to the starting point with new users

In the official message for the release of "Innocent Fille," Ichikawa pointed out that while players grow over time, the project also needs to bring in new users. To address this, the team decided to revisit the origins of the series and showcase the characteristics of "Memories Off."

Characters from various generations in independent stories

Ichikawa emphasized that each Memories Off game has independent stories, with old characters reappearing in Innocent Flère to show past players that they are still living their lives. The narrative focuses on contrasting the lighter and heavier parts.

Dual-perspective collaboration for women-oriented projects

Ichikawa introduced the 2008 PS2 project "Your Memories Off ~Girl's Style~" as her first participation in a female-oriented project. The same story presents relationships and inner changes from both male and female perspectives, and the involvement of female staff helps the team handle psychological portrayals more detailedly.

KID opening sequence material request

Kazuhiro Ichikawa recalled that during the KID era, he produced the opening credits himself, and requested materials from each department to a specific department. He specifically suggests adding 3D scenes or characters turning back, then organizes these materials into the opening.

Original Infinity save archive restoration

Ichikawa recalled in a 2020 forum that the original "Infinity" initially had an issue where one female character could not be pursued, but later batches replaced it with corrected content. For items that have already reached players, the team receives memory cards from the four female characters who have cleared the game, manually opens the fifth character's icon, and sends it back to help players continue their quest for archiving.

"Ever17" became a series midway through

Ichikawa explained that "Ever17" was originally planned as a separate standalone project and was not launched directly as a sequel to the series. The concept gradually evolved from panic and confined escape to a confined space, and it was only during production that it was decided to transfer it into the "Infinity" series.

Paper draft color reduction and subsequent models

When discussing the handover of KID images, Ichikawa explained that the original drawings were sent as paper drafts, and during the PlayStation era, the images had to be reduced to 16 or 256 colors before displaying. With subsequent models like Dreamcast, the team found it easier to use full-color images directly, and there was more room for processing light color images.

Room synthesis in "Close to."

Looking back on "Close to," Ichikawa introduced the attempt to use QuickTime VR processing to present a three-dimensional background in 2D backgrounds: the team repeatedly rendered the 3D background every five degrees of change, then merged different angles into a single image. The workload was huge, so in the end, this method was only used in the protagonist's room.

Interrupted film captures the opening sequence

According to Shibata and Matsuo's recollections, in the 2005 PS2 'Memories Off #5 Togireta Film', the live-action opening credits were first presented by Ichikawa with the desired scene, and the staff then filmed the actual footage. Matsuo also explained that the collected footage was edited by Ichikawa to form the opening sequence.

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Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-16

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

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