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Kuniyuki Takahashi

Kuniyuki Takahashi credited the music for "Artes: Beyond Time and Space."

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Altes: Positions beyond time and spaceMusic

Artes: Beyond Time and Space related production

Kuniyuki Takahashi credited the music for "Artes: Beyond Time and Space."

Scene soundtrack and additional tracks from "ALTDEUS."

When Kuniyuki Takahashi read the script and order list for "ALTDEUS," he did not know that Yosuke Gunri was also composing BGM, and worried that the initially commissioned ten songs would not be enough to support the entire work. He proactively added two universal world-building and ambient tracks, ultimately delivering twelve tracks.

When composing, Takahashi incorporated sci-fi and a futuristic feel, while intentionally maintaining the atmosphere of Tokyo Chronos. The adventure section tries to avoid unnecessary melodies to avoid significant differences from the ambient musical style of the previous work; Mech combat remains intense, as players complete battles at different times.

When composing for "Save the World," Takahashi chose to directly express the emotions of the people involved. He believes that the reference "Sunlight" is more like overlooking the situation, and when Chloe faces the enemy who devours Koko, she needs to be closer to the character's own sense of vengeance.

The two additional universal songs are deliberately lighter than the ten scene tracks, used for scenes without events, connecting Gun's overall ambient music with Takahashi's scene soundtrack. Jun said these two poems were used frequently, and Takahashi specifically mentioned the victory celebration scene after the first battle.

The melody from the adaptation remains

During the adaptation of "NieR:Automata," Takahashi first played the melody of "Oba Achan" before starting the writing; When switching to other pieces, the melody tends to stick in your mind, preventing it from affecting the next piece and becoming a production challenge.

Restructuring and connecting original soundtracks

When compiling the NieR: Automata soundtrack, he recombined the game's layered music with three or four different remixes for some tracks. After trying to stitch the pieces, I found the transitions unnatural, so I kept adjusting to avoid feeling abrupt for first-time listeners.

From trombone performance to soundtrack

According to MONACA's official introduction, Kuniyuki Takahashi is from Hokkaido and graduated from Hokkaido University of Education, majoring in music in the arts program. He has performed in orchestras and big bands, and has also led a British-style brass orchestra.

Influenced by friends during school, he developed an interest in Japanese animation scores and began teaching himself to create music using sound order input. Afterwards, he produced music for Hokkaido TV commercials in Sapporo, and joined MONACA in spring 2013.

The world view and scene soundtrack of "ETERNAL."

When discussing "ETERNAL" in 2019, he recalled that the team built a shared worldview through extensive setting materials, with almost no requests to imitate specific songs, thus giving them considerable creative freedom.

Considering that the vast map had been uneventful for a long time, he kept the non-combat music from being too heavy. Settlement and battle songs clearly distinguish styles, with battle music being more passionate.

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References

Data compiled on: 2026-10-16.

本版编辑:免费机器翻译 · 2026-10-24

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

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