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Gユウスケ

G Yusuke participated in the spin-off key animation for 'The Day of God's Wrath ~Night Visit to the Piercer~'.

Additional information
Day of Wrath ~Night Visit to the Piercer~: Signature postOriginal illustration of the side story
The Day of God's Fury: Madness for Love: Signature postKey animation
Divine Curse Kamui Kagura Light of Dawn 2013 PC Version: PositionCharacter design and key animation
Divine Curse Kamui Kagura: PositionOriginal soundtrack cover

Production of "The Day of God's Wrath ~Night Visit to the Piercer~."

G Yusuke is credited as the side story key animation artist for this work.

Production of "The Day of Fury: Madness for Love."

G Yusuke is credited as the key illustrator for this work.

Creation of the 2013 PC version of Kamui Kagura and Dawn

The character design and original artwork for 'Kamui Kagura: Light of Dawn 2013 PC Version' is credited to G Yuusuke.

Creating the divine spell Kamui Kagura

The original cover of 'Divine Curse Kamui Kagura' is credited to G Yuusuke.

From coloring to the first key drawing

After graduating from university, G Yusuke entered Yoyogi Animation Academy Fukuoka Campus, and later joined light as a coloring artist. The internal rotating head system allowed him to start managing image materials about six months after joining; In the 'Dies irae' project, which began around 2005, he was responsible for key animation for the first time and also did some coloring.

Japanese-style themes and painting process

During the development of "Dies irae," he discussed with Takashi Shoda about the next installment using a Japanese-style theme, after which Shoda proposed "Kamju Kagura." He creates ink textures for his works and designs the gentian costume with reference to old attire; The composition progresses through sketching and shading; the 2013 process involves drawing lines with pencil and mechanical pencils, then processing them in Photoshop.

Battle scenes and dialogue

G Yusuke likes to draw battle moments, but battle scenes are often accompanied by dialogue. Therefore, he needed to control the visuals to a level where the characters could still speak, avoiding inconsistent clashes.

Related entries

References

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-17

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订