Double Fine Productions credited Remake Development for 'Underworld Rhapsody'.
| Underworld Rhapsody Song Post | Remake and development |
|---|
Related productions of Underworld Rhapsody
Double Fine Productions credited Remake Development for 'Underworld Rhapsody'.
Pushing the remake protocol through internal supporters
In a 2015 interview, Tim recalled: Disney and Sony's original fans helped push negotiations forward, and the three parties finally reached the first agreement to remake Grim Fandango.
Handover of annotation materials and procedures
Victor Romero recalled that the audio staff at Grim Fandango Remastered were busy with Broken Age, so he listened to about sixteen hours of commentary material, marked and exported clips with Audacity, and considered triggering playback lengths in the room. After selecting the audio, he writes the trigger document for the object or room entry prompt and submits it to the programmer to connect the audio.
From mouse modules to remastered collaboration
According to Victor Romero, mouse operations in Grim Fandango Remastered started with the ResidualVM module; The team hired mod creators to participate in the remake work.
Related entries
- Participated Works:Rhapsody of the Underworld
- Internal supporters helped reach the first remake agreement:Rhapsody of the Underworld
- It reviews the team behind the first Grim remake protocol:Tim Schafer
- According to Victor: the commentary audio and trigger documents were organized and handed over by him:Victor Romero
References
- Double Fine: Original and remastered crew roster
- Shacknews: Tim Schafer talks about classic remakes
- Victor Romero: Grim Fandango Remastered Production Recap
Data compiled on: 2026-10-07.