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Mikeo participated in the main character design and key animation for 'Root Double -Before Crime After Days- Xtend edition'.

Participated in works

"Root Double -Before Crime After Days- Xtend edition": Main character design and key animation.

From collaboration invitations to suspense project traps

Nakazawa recalls that Yeti has long invited Mikeo to collaborate, and the original "Root Double" project became her first home creation project. The two sides first confirmed their cooperation, then discussed a suspense project where multiple people are trapped; During the meeting, we also shared our interest in Chunsoft's sound novels.

Materials and sketches of rescue uniforms

Mikeo researched materials and repeatedly tested drawings for the rescue uniform; Turning reference outfits into character-appropriate looks was a major challenge in the original Root Double.

Draw expression differentials in batches

Mikeo breaks down subtle differences like stunned and surprised into different expressions, drawing small amounts daily to reduce boredom caused by repetitive work, and then checking and adjusting the finished product after coloring.

Storyboard division of the original event CG

Explanation: The original Root Double incident CG storyboard is Yuwa Dapen. Responsible; Kazami's ending is an example of how she spent special time on composition and drawing.

First, deal with unfamiliar characters

Mikeo left familiar types of Mashiro and Saryu for the back, focusing on the more difficult characters; The complex settings for male characters like Watarase and Natsuhiko underwent multiple trials and revisions before being submitted to Nakazawa.

Finished product instructions for packaging paintings

Nakazawa's packaging illustration instructions for Mikeo already included the finished product's color tone and processing effects; The packaging has been reworked multiple times in Yuri's pose.

Feedback methods for key animation revisions

Mikeo recalled: When Nakazawa requested a rework of the key animation, he would explain the reasons in detail; When faced with ideas that are still uncertain, she is first asked to try them out before deciding whether to adopt them.

In 2012, the painting method and project handover took place

In a 2012 interview, Mikeo explained that she usually uses SAI to process drafts, line art, and coloring, then finishes with Photoshop; In the Root Double event CG, her work ranged from line art to line art, excluding coloring.

Submission Allowance and Commission Handover

In his September 2026 work diary, Mikeo explained that his internal deadlines usually exceed the deadlines set by the client, and he advances tasks that are already available first. Completing the time left ahead of time allows for further polishing and coloring, and also helps handle urgent items.

Mikeo explained that for some of his projects, he entrusts external professionals with background and post-line painting coloring, background color sectioning, or design work, and obtains client approval in advance for each project. Mikeo first meets the deadline for collaborators, then leaves room for final delivery, striving to keep the handover in optimal condition.

In May 2026, Mikeo explained that the schedule will be based on 60–70% capacity completion and reserve weekends as part of the spare time so that delays can be recovered the next day. When urgent matters arise, Mikeo increases workload or moves his own doujin illustrations that can be easily adjusted to make time for corporate commissions.

Related entries

References

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-17

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订