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Hosoe Shinji

Shinji Hosoe credited the song for the "Extreme Escape 9 Hours 9 People 9 Doors Soundtrack (SRIN-1069)" version for "Extreme Escape 9 Hours, 9 People, 9 Doors."

Additional information
Extreme escape: 9 hours, 9 people, 9 doorsComposer for the version of 'Extreme Escape: 9 Hours, 9 People, 9 Doors (SRIN-1069)'
Extreme escape: 9 hours, 9 people, 9 doorsArranged for the version of 'Extreme Escape 9 Hours 9 People 9 Doors (SRIN-1069)'
Extreme escape from ADV good person death postsGood Man Shiboudes Original Soundtrack, original soundtrack

Escape from the Limit 9 Hours, 9 People, 9 Doors-related production

Shinji Hosoe credited the composer for the version of 'Extreme Escape 9 Hours 9 People 9 Doors Soundtrack (SRIN-1069)'. Shinji Hosoe credited the arrangement for the version of 'Extreme Escape 9 Hours 9 People 9 no Tobira Soundtrack (SRIN-1069)'.

Extreme Escape ADV: Productions related to the death of the good guy

Shinji Hosoe credited the original soundtrack for 'Good Man Shiboudesu'.

Career Beginnings and Company Founding

Shinji Hosoe began working on video game sound production in the 1980s, working at Namco and Arika, and founded SuperSweep in 2000.

Music and sound engineering

His work includes not only game tracks but also sound effects, mixing, and mastering. Music creation uses different expressions such as pop and club music, while sound engineering serves games and other digital content.

Extreme Escape series music

He participated in the music production for '9 Hours, 9 People, 9 Doors,' 'Good People Die,' and 'ZERO ESCAPE: The Dilemma of Time.' The musical work for these three works is listed in SuperSweep's personal portfolio.

The composition and trade-offs of Floating mix in 2010

Shinji Hosoe created the "echt forgather Floating mix" for the PS2 limited edition. Faced with the original violin and guitar solo, he chose to exclude a solo-centered composition.

A remix imagination for clubs

Hosie hoped this remix could be played loudly in the club, and used flashes and mirror balls to describe the visuals he created and imagine the scenes.

Coordinated with Sasō's production

Hosoe and Saso shared the drafting and orchestral arrangement for the Twin Wings arc of "BLOOD+," and took turns continuing the writing in "Galaxian3 Theatre6." Saso also asks him to help adjust the mix or create the desired synthesized sounds.

Early musical communication in 999

When producing "999," Hosoe first used test tracks to confirm the sound direction with Uchikoshi. He prepared the DS's built-in audio materials and collaborated with his colleague Yasui to process them.

Leave a quiet space for the scene

The "ZTD" project required a quiet space, so Hosie prepared ambient tracks with fewer melodies and similar background noise; Old pieces are reprocessed according to the purposes specified in the typing and crossing.

Learning and entering the field in CG

According to the 2013 Dengeki Interview summary, Hosoe graduated from the CG Department of Japan Electronics College and joined Namco in 1987.

He recalled that he first got in touch with Namco part-time through game demos, and later helped with drawing. CG courses focus on mathematics, programming, and 3D coordinate transformation; Working at Namco also earns credits through internships.

Cover and create your own sound

In his early years, he played bass in cover bands, performed works by artists like Y.M.O., and also enjoyed synthesizers. After copying his favorite passages, he would change the structure and mix sounds to experiment with his own writing style; He also recalled that he started adding sounds to games himself at the company.

The choice between F/A style and capacity

A friend recommended an overseas independent album, which sparked his interest in Death Techno, and he later fully applied this style to "F/A."

He recalled that when switching from System II to NA-1, the maximum usable sound capacity dropped from 8 Mbit to 1.5 Mbit; Music composed of small fragments is actually easier to accept.

Experience installing large cabinets

He recalled that when large cabinets didn't have installation manuals yet, developers would come to assemble them on site. He traveled twice to Osaka for the installation of the 16-player "Galaxian3," and also traveled to the UK with the six-player "Galaxian3 Theatre6"; Installation of the UK arcade began after the opening of the day, with work starting after midnight.

Composition Starting Point in a 2013 interview

In 2013, when talking about the starting point of composing, he said he would adjust according to the situation, usually first adding the rhythm, then deciding on the chord progression; Songs tend to first determine the melody to avoid being constrained by chords too early.

Related entries

References

Data compiled on: 2026-10-16.

本版编辑:免费机器翻译 · 2026-10-24

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

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