Shinji Hosoe credited the song for the "Extreme Escape 9 Hours 9 People 9 Doors Soundtrack (SRIN-1069)" version for "Extreme Escape 9 Hours, 9 People, 9 Doors."
| Extreme escape: 9 hours, 9 people, 9 doors | Composer for the version of 'Extreme Escape: 9 Hours, 9 People, 9 Doors (SRIN-1069)' |
|---|---|
| Extreme escape: 9 hours, 9 people, 9 doors | Arranged for the version of 'Extreme Escape 9 Hours 9 People 9 Doors (SRIN-1069)' |
| Extreme escape from ADV good person death posts | Good Man Shiboudes Original Soundtrack, original soundtrack |
Escape from the Limit 9 Hours, 9 People, 9 Doors-related production
Shinji Hosoe credited the composer for the version of 'Extreme Escape 9 Hours 9 People 9 Doors Soundtrack (SRIN-1069)'. Shinji Hosoe credited the arrangement for the version of 'Extreme Escape 9 Hours 9 People 9 no Tobira Soundtrack (SRIN-1069)'.
Extreme Escape ADV: Productions related to the death of the good guy
Shinji Hosoe credited the original soundtrack for 'Good Man Shiboudesu'.
Career Beginnings and Company Founding
Shinji Hosoe began working on video game sound production in the 1980s, working at Namco and Arika, and founded SuperSweep in 2000.
Music and sound engineering
His work includes not only game tracks but also sound effects, mixing, and mastering. Music creation uses different expressions such as pop and club music, while sound engineering serves games and other digital content.
Extreme Escape series music
He participated in the music production for '9 Hours, 9 People, 9 Doors,' 'Good People Die,' and 'ZERO ESCAPE: The Dilemma of Time.' The musical work for these three works is listed in SuperSweep's personal portfolio.
The composition and trade-offs of Floating mix in 2010
Shinji Hosoe created the "echt forgather Floating mix" for the PS2 limited edition. Faced with the original violin and guitar solo, he chose to exclude a solo-centered composition.
A remix imagination for clubs
Hosie hoped this remix could be played loudly in the club, and used flashes and mirror balls to describe the visuals he created and imagine the scenes.
Coordinated with Sasō's production
Hosoe and Saso shared the drafting and orchestral arrangement for the Twin Wings arc of "BLOOD+," and took turns continuing the writing in "Galaxian3 Theatre6." Saso also asks him to help adjust the mix or create the desired synthesized sounds.
Early musical communication in 999
When producing "999," Hosoe first used test tracks to confirm the sound direction with Uchikoshi. He prepared the DS's built-in audio materials and collaborated with his colleague Yasui to process them.
Leave a quiet space for the scene
The "ZTD" project required a quiet space, so Hosie prepared ambient tracks with fewer melodies and similar background noise; Old pieces are reprocessed according to the purposes specified in the typing and crossing.
Learning and entering the field in CG
According to the 2013 Dengeki Interview summary, Hosoe graduated from the CG Department of Japan Electronics College and joined Namco in 1987.
He recalled that he first got in touch with Namco part-time through game demos, and later helped with drawing. CG courses focus on mathematics, programming, and 3D coordinate transformation; Working at Namco also earns credits through internships.
Cover and create your own sound
In his early years, he played bass in cover bands, performed works by artists like Y.M.O., and also enjoyed synthesizers. After copying his favorite passages, he would change the structure and mix sounds to experiment with his own writing style; He also recalled that he started adding sounds to games himself at the company.
The choice between F/A style and capacity
A friend recommended an overseas independent album, which sparked his interest in Death Techno, and he later fully applied this style to "F/A."
He recalled that when switching from System II to NA-1, the maximum usable sound capacity dropped from 8 Mbit to 1.5 Mbit; Music composed of small fragments is actually easier to accept.
Experience installing large cabinets
He recalled that when large cabinets didn't have installation manuals yet, developers would come to assemble them on site. He traveled twice to Osaka for the installation of the 16-player "Galaxian3," and also traveled to the UK with the six-player "Galaxian3 Theatre6"; Installation of the UK arcade began after the opening of the day, with work starting after midnight.
Composition Starting Point in a 2013 interview
In 2013, when talking about the starting point of composing, he said he would adjust according to the situation, usually first adding the rhythm, then deciding on the chord progression; Songs tend to first determine the melody to avoid being constrained by chords too early.
Related entries
- Participated Works:Extreme escape: 9 hours, 9 people, 9 doors
- Featured Tracks:9hours, 9persons, 9doors (999 physical original sound)
- Featured Tracks:Unary Game (999 Physical Original Soundtrack)
- Featured Tracks:Extreme Extrication (999 Physical Soundtrack)
- Featured Tracks:Binary Game (999 Physical Soundtrack)
- Featured Tracks:Riddle and Puzzle (999 Physical Soundtrack)
- Featured Tracks:Ternary Game (999 Physical Soundtrack)
- Featured Tracks:Foreboding (999 Physical Soundtrack)
- Featured Tracks:Quaternary Game (999 Physical Original Soundtrack)
- Featured Tracks:Recollection (999 Physical Original Soundtrack)
- Featured Tracks:Quinary Game (999 Physical Soundtrack)
- Featured Tracks:Trepidation (999 Physical Original Soundtrack)
- Featured Tracks:Senary Game (999 Physical Original Soundtrack)
- Featured Tracks:Quietus (999 Physical Original Soundtrack)
- Featured Tracks:Imaginary (999 Physical Original Soundtrack)
- Featured Tracks:Septenary Game (999 Physical Original Soundtrack)
- Featured Tracks:Tranquility (999 Physical Soundtrack)
- Featured Tracks:Tinderbox (999 physical soundtrack)
- Featured Tracks:Eternitybox (999 Physical Original Soundtrack)
- Featured Tracks:Who is Zero? (999 Physical Original Soundtrack)
- Featured Tracks:Octal Game (999 Physical Original Soundtrack)
- Featured Tracks:Nonary Game (999 Physical Original Soundtrack)
- Featured Tracks:Chill and Rigor (999 Physical Original Soundtrack)
- Featured Tracks:Digital Root (999 Physical Original Sound)
- Featured Tracks:Morphogenetic Sorrow (999 Physical Soundtrack)
- Featured Tracks:9years (999 Physical Original Soundtrack)
- Participated Works:Limit Escape ADV Good Person Death
- Featured Tracks:Extreme Escape ADV: Good Guy Shiboudes Soundtrack (SRIN-1094)
- Co-founded company:SuperSweep
- Participated Works:Breaking the limit: zero-time dilemma
- The limited CD includes the 2010 PS2 version of the Floating mix he made himself:ef - A Fairy Tale of the Two. (2010 PS2 version)
- Working Papers, Relay Composition, Mixing, and Tone Collaboration Partners:Sasso Ayako
- Communication channels for 999 test tracks and ZTD old tracks:Kotaro Koshi
- DS original works that confirm sound direction through test tracks:Extreme escape: 9 hours, 9 people, 9 doors
- Using the built-in sound source for "999" soundtrack:Extreme Escape: 9 Hours, 9 People, 9 Doors Soundtrack (SRIN-1069)
- Original soundtrack for 'Die of the Good':Extreme Escape ADV: Good Guy Shiboudes Soundtrack (SRIN-1094)
- The original work that organized streaming soundtracks under 3DS restrictions:Limit Escape ADV Good Person Death
- Original compositions simplified for the music box's range:Blue Bird Lamentation
- Colleagues he once led (recalled by Sasou):Sasso Ayako
- Before applying for a job, ask yourself to audition, sample colleagues (Sazo recalls):Sasso Ayako
References
- SweepRecord: 999 dual CD playlist and actual machine resampling instructions
- Tower: SRIN-1069 Composes and arranges each track individually
- SweepRecord: Goodman Shiboudes Two Discs, 33 Tracks Original Soundtrack
- Tower: SRIN-1094 track position and final track title are variant texts
- SuperSweep: The career history of Shinji Hosoe and Ayako Saso
- 4Gamer saves COMFORT: Q&A with echt forgative singers and remix authors (2010-04-13)
- A production interview between Shinji Hosoe and Ayako Sasou
- A musical interview between Shinji Hosoe and Kotaro Uchikoshi
- Dengeki: Creative Interview with Ayako Saso and Shinji Hosoe Part 1 (Page 1)
- Dengeki: Creative Interview with Ayako Saso and Shinji Hosoe Part 1 (Page 2)
- Dengeki: Creative Interview with Ayako Saso and Shinji Hosoe Part 1 (Page 3)
- Dengeki: Ayako Saso and Shinji Hosoe Creative Interview, Part 1 (Page 4)
- Dengeki: Ayako Saso and Shinji Hosoe Creative Interview Part 1 (Page 5)
- SuperSweep: Company establishment and production services
Data compiled on: 2026-10-16.