light participated in the development of "Day of Fury ~Night Visit to the Piercer~."
| Day of Wrath ~Night Visit to the Piercer~: Signature post | Development |
|---|
Production of "The Day of God's Wrath ~Night Visit to the Piercer~."
Light credits the developer for this work.
Interior art and port options
light employs a rotating image manager system, and G Yusuke took charge of data management about half a year after joining. When developing "Light of Dawn" in 2013, Takashi Shoda explained that porting was a decision made by the company after the original PC version was released; Vita chose to consider system performance and vertical reading, and after actually trying it out, he confirmed that the text was readable.
Related entries
- Participated Works:The Day of God's Wrath ~Night Visit to the Piercer~
- Participated Works:The Day of God's Wrath: Madness for love
- Members who gradually took on key animation roles from coloring positions:Gユウスケ
- Screenwriter explaining the trade-offs in Vita ports:Zheng Tian Chong
References
- light:Interview with Kaziklu Bey
- Dengeki: Takashi Shoda talks about the planning and porting of the divine spell, Kamui, and Kagura
- Dengeki: G Yusuke talks about entering the industry and drawing methods
- light: Dies irae AA official Steam content
Data compiled on: 2026-10-07.