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Nitroplus

Nitroplus is credited as developer and publisher for 'Sinful Crown: The Lost Christmas.'

Additional information
The lost Christmas of the crown of sinDevelopment and publishing
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Chaos Head positionIn 2008, the original PC version was developed and published

Production and performance

Nitroplus is credited as developer and publisher for 'Sinful Crown: The Lost Christmas.'

Phenomeno Mitsuruki Yaseki wa Ai: Planning and Development

In 'Phenomeno: Yaishi Mitsuruki Isn't Afraid,' Nitroplus was in charge of planning and development.

"Hello, world." : Production

《"Hello, world." Nitroplus was responsible for production.

Vampire Exterminator Vidgonia: Crafted

In Vampire Hunter Vidgonia, Nitroplus was responsible for production.

Machine God Flight: Crafting

In 'Machine God Flight,' Nitroplus was responsible for production.

Axanael: Production

Nitroplus was responsible for producing "Axanael."

Chaos Head related crafting

Nitroplus credited Chaos Head for the 2008 original PC development and publishing.

Early soundtracks required for actual recording

Reflecting on their early collaboration in 2020, Yo Oyama said Nitroplus wanted to include live recording instruments in the soundtrack. To fit the budget at the time, he recorded guitar and bass at home.

Internal feedback on the project concept

According to the official website conversation, when Shitakura was discussing the concept for 'Kimi to Kanojo and Her Love,' staff encouraged him to further advance the project.

From experiential communication to written specifications

Shimokura compared the production experience of three works: the first two did not have detailed specification documentation, and it was only in 'Kimi to Kanojo to Kanojo to Kanojo no Koi' that he was asked to write it. In the conversation, he admitted that he didn't know what to write at the time.

The author's understanding of entertainment

In his official website conversation, Urobuchi uses tension and pressure as entertainment to be offered, viewing them as his own brand characteristics; Xiacang emphasized that no matter how special the content, it must ultimately be enjoyed by the audience.

"Kimi, She, and Her Love." Delivery and design of the '

"Kimi, She, and Her Love." Using USB media, the factory delivered more than a month ahead of the DVD. The team completed and delivered the master unit two months before the launch.

Nitroplus invited external designers such as Tomoyuki Arima, unified by "Kimi to Kanojo to Kanojo to Kanojo Koi." 》 game, print materials, and web design. The first round of meetings allowed designers to try out completed β versions before advancing the design based on the concept of their creations.

Back then, 'Kimi to Kanojo to Kanojo's Love.' The homepage of the special feature uses footage from the company's fixed-point cameras; Staff can place physical items like magazine covers to directly change the webpage content, reducing the update time lag.

The platforms and content scope of Lost Christmas

Jin Steelhouse explained that Lost Christmas chose PC because Nitroplus was familiar with this development approach, and both players and PC environments were used to it. The project initially considered an adult-oriented approach but abandoned it to preserve cross-media collaboration among the animation actors; The final recommendation for ages 15 and above is determined after production begins and by comparing with previous works.

The integration of time in "Lost Christmas."

When Steel House arranges the split for "Lost Christmas," he maintains that catastrophe is inevitable, focusing the ending changes on the fate of the two protagonists. At the same time, he checked the timelines and meeting conditions of the animated characters ten years ago, making the game a prequel connected to the shared world.

Planning and art confirmation for "Nitroplus Blasterz."

During pixel art creation in "Nitroplus Blasterz," Namaniku ATK and the converter checked item by item whether accessories could be removed; After Exem returns the 2D drawings, he also provides partial color feedback and repeatedly adjusts the basic character images. In the original work, there are few images of Muramasa, the third generation; his fighting moves are mainly created by Exam, and their matching appearances are verified.

In a 2015 interview, Namaniku ATK explained that Nitroplus Blasterz would control character changes based on weapon and battle type, removing candidates if functions were duplicated; The duration and role division also convert some previously playable characters into support roles. The overlap between character height and blade-type characters was also a factor in the discussion at the time.

Related entries

References

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-15

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订