Methodology gains preservation and reading abilities within stories.
Players intervene
Through Hacking Triggers, players can suggest reads to Puton; When to use the ability becomes part of the event's progression and branching.
Simplified original interaction scheme
Tatsuya Matsubara recalled "Anonymous Code" and explained that mid-development originally had no failure prompts and was difficult to identify disagreements and failures, but later adjustments were made. The team moved away from the complex system of players proposing save and read timings simultaneously, switching to interactions at launch; Players and Bolon save files are mixed together; once the existing area is filled, additional areas will be added for Walkon to save.
Timing and comic depiction
The official website describes Hacking Trigger as a storyline branching mechanism without standard options. The plot changes it triggers are sometimes presented in manga images through Manga Trigger.
Related entries
- Associated Work:Anonymous code
- User:Horon Takaoka (anonymous code)
- Looking back at the original archive area and streamlined interactions by the producer:Tatsuya Matsubara
- Original save file mixed layout, area expansion, and interaction adjustments:Anonymous code
References
- Spike Chunsoft:ANONYMOUS; Introduction to the CODE system
- MAGES.:ANONYMOUS; CODE
- Gamer: Tatsuya Matsubara looks back on ANONYMOUS; CODE production trade-offs and team collaboration
Data compiled on: 2026-10-16.