Keika Hao signed the original concept and script for the Mirage Mansion console compilation, with the modern edition produced with the participation of the original team.
| Works and division of labor | Mirage House -A Requiem for Innocence-: Planning and script |
|---|---|
| Erasmus post in the fog | Scripts, performances, script programs |
| Mirage Pavilion post | Original script and direction for Windows |
Materials
Keika Hao signed the original concept and script for the Mirage Mansion console compilation, with the modern edition produced with the participation of the original team.
Production of 'A Requiem for Innocence'
Responsible for planning and scripting Another Episodes, supplementing the witch and youth's past that were not fully depicted in the original.
Erasmus in the Mist
Keika Hao signed the screenplay, direction, and script program for 'Erasmus in the Mist.'
Mirage Pavilion-related production
Keika Hasuke was credited as the original screenwriter and director for Windows in 'Mirage Mansion.'
Planning based on team conditions
When recalling "The Mirage Hall," Piao said that the visual novel form and character drama direction came from the team's programming experience and artistic conditions; Early sci-fi combat projects were abandoned due to workload.
Resource trade-offs between characters and background
Piao said that detailed character painting limited costume differences; With about two hundred backgrounds difficult to draw all by hand, photo editing was used to create scene changes.
Short story exercises are expanded to long pieces
The original work was originally a short story practice, with the initial plot only conceived of Chapter Four; After the demo received an unexpectedly positive response, Piao decided to seriously complete the long story.
Methods for advancing chapters by chapter
Hao organizes the original work by creating a climax in each chapter and then raising questions after solving puzzles; He explicitly listed Danganronpa as the reference for this structure.
The illustrations, in turn, influence the dialogue
Aitaro reads the lines to imagine Giselle's expression; After seeing the post-production illustrations, Piao changed the corresponding lines, and the images and text influenced each other during production.
The wording of historical figures
The 'Piao' intentionally allows historical figures to use lighter, more modern language to create a sense of closeness and linguistic contrast; The more literary language of the girls' school shifts to plain narration as the characters' states change.
Streaming contact for 'Mirage Mansion'
Piao proactively contacted PLAYISM, hoping to release "Mirage Mansion" there. At the time, PLAYISM had no visual novel works. He hesitated at first, but after reading the work, decided to accept distribution.
Another Episodes project and demo
When fans requested Fan Discs, Piao did not follow the usual approach of lively gatherings with all members, but instead sought out chapters he wanted to write and that readers also hoped to see. He gave the main story of Another Episodes to those who hadn't played the main game to try it out. In writing, he also reduced reliance on twists and mechanisms, focusing instead on dramatic progression and character development.
Display of chapter-by-chapter release, case withdrawal, and waiting period
Hiato had considered releasing 'Mirage House' in separate chapters, but was withdrawn due to uneven production speed. While waiting for the original work to be completed, the team showcased characters using demo versions, four-panel comics, and "Erasmus on the Mist Layer" to preserve readers' memory of the work.
Promotional efforts after the initial release
After the initial release of "Mirage House," Novectacle members discussed continuing the promotion, trying free games where characters appear in different locations and character popularity polls.
Related entries
- Participated Works:Mirage Mansion Modern Edition - Reincarnation
- Participated Works:Mirage House -A Requiem for Innocence-
- Participated Works:Erasmus in the Mist
- Participated Works:The Mirage Pavilion
- Original Planning and Decision-Making Team:Novectacle
- Collaborators for reading expressions and line adjustments:Ai Taro
- Explanation of original resources and narrative methods:The Mirage Pavilion
- Character display during the original work's release and waiting period:Novectacle
- Proactively negotiating the distribution and reviewing the original release schedule:The Mirage Pavilion
- Choose the spin-off direction, arrange for those who haven't played the main story to try it out, and write about character drama:Mirage House -A Requiem for Innocence-
- Uses 'Erasmus in the Mist' for character display during the original waiting period:Erasmus in the Mist
References
- Dramatic Create: Mirage Pavilion console version specifications
- dramatic create: Mirage Pavilion release announcement
- NOVECT: The House of Fatamorgana Another Episodes
- NOVECT: Erasmus on the Mist
- NOVECT: Mirage Mansion Original Special Page
- PLAYISM: Novectacle Interview
- Mogura Games: Keika Haena Production Interview
- NYDGamer: Novectacle Interview Part 2
- Furyu: Interview with the creators of Katarhito Sea Mirage House
Data compiled on: 2026-10-07.