Tousa Hasekura authored the story in "Yuejie Financial Apocalypse Chronicles, Chapter One."
| Moon Realm Financial Apocalypse Chronicles, Chapter One | Story creation |
|---|---|
| Moon Realm Financial Apocalypse Chronicles, Chapter Two | Story creation |
| Chronicles of the Financial Apocalypse of the Moon Realm, Chapter Three | Story creation |
| Moon Realm Financial Apocalypse Chronicles, Chapter One | 2020 Animation PV: Planning, Script |
Production and performance
"Moon Realm Financial Apocalypse Chronicles, Chapter One": Story creation.
"Moon Realm Financial Apocalypse Chronicles, Chapter Two": Story creation.
"Moon Realm Financial Apocalypse Chronicles, Chapter 3": Story creation.
"Moon Realm Financial Apocalypse Chronicles Chapter One": 2020 Animation PV: Planning, Script.
Script pre-release and paid commissioning
Recalling the production of WORLD END ECONOMiCA, Hasekura said that after their first collaboration stalled, they would first write the script until it was nearly finished, then pay to commission clubs with experience in the finished product, and decide any disagreements up to herself.
Let the images bear the gaze and emotion
In 2011, when discussing WORLD END ECONOMiCA, Hasekura said he increased dialogue, reduced the gaze and emotional descriptions that could be expressed through images, and changed the habit of compressing the text in novels.
Give up display space for illustrations
In 2011, WORLD END ECONOMiCA was replaced from full-screen text to window for display illustrations; Hasekura also found that novel-style text is harder to read in games.
Retouching the image repeatedly around youthful vibes
In 2011, when discussing WORLD END ECONOMiCA, Hasekura said Hagana initially seemed too mature; To capture the impression of the younger generation, the artist was asked to revise it five or six times.
Find development partners at VR events
In a 2016 development interview, Hasekura reflected that he didn't understand VR and programming, so he went to VR events to find Project LUX partners; The project took shape in winter 2015.
Construct stories from perspectives and manpower constraints
When developing Project LUX in 2016, they first investigated the feasibility of VR, then explained why players borrowed the protagonist's perspective. Small teams use a small number of characters and single scenes to control production volume.
Explain limited interactions using past records
In a 2016 development interview, Hasekura said that Project LUX sets player observations as historical records, making it natural that players cannot respond instantly to characters.
Start with the action scenes, then dub the visuals
The Project LUX process described in 2016 during the development interview: first, record lines on the spot, then capture actors' movements in a full-time room, and finally dub the visuals.
Related entries
- Participated Works:Moon Realm Financial Apocalypse Chronicles, Chapter One
- Participated Works:Moon Realm Financial Apocalypse Chronicles, Chapter Two
- Participated Works:Chronicles of the Financial Apocalypse of the Moon Realm, Chapter Three
- Participating in promotional videos:WORLD END ECONOMicaa (2020 Anime PV)
- Author of the original commission decision and the Project LUX prototype production process:Spicy Tails
- Script first, game text rewriting, and Hagana photo editing requirements:Moon Realm Financial Apocalypse Chronicles, Chapter One
References
- FuRyu: Chapter 1 of the Moon Realm Financial Apocalypse
- ENISHIYA: WORLD END ECONOMiCA animation promotional video staff
- 4Gamer: Tosa Hasekura talks with project staff about WORLD END ECONOMiCA (Page 3)
- 4Gamer: Tousa Hasekura talks about WORLD END ECONOMiCA (Page 2)
- 4Gamer: Tosa Hasekura talks about Project LUX development
Data compiled on: 2026-10-07.