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Dead in 4 days!

"Die in 4 Days!" is a free strange detective novel game developed by Samezaki. The protagonist faces a death prophecy received in childhood and must work with partners to investigate the case and change his fate four days later.

Work information
Title of the workDead in 4 days!
The publication date listed in the materials2023-08-03
PlatformPC
GenreA novel game themed × yuri, supernatural, × detectives
Developmentsamexxki (Samezaki)
Game engineティラノスクリプト
External links to source recordshttps://booth.pm/ja/items/4977888 / https://novelgame.jp/games/show/8387 / https://erogamescape.org/~ap2/ero/toukei_kaiseki/game.php?game=34871

Death prophecies and word-of-mouth spirits

The prophecy was set at 4:44 AM on April 24. The protagonist, Sakurajo, can use kotodama but must first solve the related incidents; This limitation links solving the anomaly with detective investigations.

Partners and cases

The chapters are divided by CASE, focusing on Emma, Chiharu Himuro, Mika, and Sara, among their companions. In the Emma arc, she investigates a death incident at school; in the Chiharu arc, she deals with frozen corpses; in the Mika arc, she investigates cursed tool groups; The middle CASE 3.5 is related to Tokino and the protagonist's memories. The situation changes depending on the CASE.

Action and ending

Play records describe options such as investigation, appointment, rest, and inaction. The author announces a total of fifteen endings: ten bad endings, three ordinary endings, one happy ending, and one true ending, with a reading time of about three to four hours. The work features yuri relationships and male characters.

Circular structure

In his production review, Samezaki said that during conception, the characters were first determined, then the overall flow and sections shared by each route were arranged, and the decision was made to add loops. Each route tries to keep the number of characters in a minimum, highlighting personality through dialogue among companions.

Production and interface

Development continued from October 2022 to August 2023, using TyranoBuilder. The menu uses cork boards made of photos and notes as visual themes, with clues to past events; The portrait in the dialogue box changes with the narrative perspective. The work is available in browser and Windows versions.

Rewriting Kotodama abilities

Samezaki originally envisioned Kotodama for Sakuragi that could powerfully control others, but later changed it so that Kotodama could only be used after unraveling the phenomena.

Two lines of message box and interface materials

The message box uses two lines to balance reading and progression. Menu icons are created using Illustrator, while materials like windows are made using Clip Studio.

Source: Structured works maintained by the Bangumi community, filtered and rearranged by this site.

Related entries

References

Source author: Bangumi article contributor and community maintainer; License: CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/); Adaptation: This site filters and reorganizes structured facts, without copying the article summary.

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-11

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订