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A novel game that changes the framework of novel games.

"A novel game that changes the framework of novel games. The game window boundaries themselves are incorporated into puzzles, allowing players to change the structure of the visuals beyond just reading.

Work information
Title of the workA novel game that changes the framework of novel games.
The publication date listed in the materials2012-11-18
PlatformPC
GenreADV
Also known asOut of Frame
DevelopmentFounded the bicycle company
ReleaseFounded the bicycle company
Scriptかざみみかぜ
Key animationta2nb
MusicYuyuki Mizuno
Character designTamaoka Kagari
Website address recorded by the sourcehttps://anos.jp/anos7/anos7.htm
External links to source recordshttps://store.steampowered.com/app/1049010/Out_of_Frame/ / https://erogamescape.org/~ap2/ero/toukei_kaiseki/game.php?game=17834 / https://vndb.org/v11427 / https://www.dlsite.com/maniax/work/=/product_id/VJ007307.html

A world gradually losing its refinement

The resolution of the story world degrades from VGA to QVGA, and the details that residents and scenery can represent decrease. The world summons outsiders to seek ways to recover; Players outside the screen thus have observation positions that characters within the story do not.

Windows are also a puzzle

Advancing the process requires paying attention to clues and animations inside and outside the window, rather than just choosing dialogue options. The window range and the way the screen is displayed will help solve the problem; in some cases, you need to pause text to block out the changes to clearly see the changes happening.

Pixel performance

The work combines pixel images with resolution changes and plot issues; the character matrix and background are not merely retro decorations. How players see the screen directly affects whether they can discover clues.

Production and subsequent release

かざみみかぜ。 Responsible for script and game design, Renya Iizuka handled programming, Kagari Tamaoka handled character design, Shigeru Asada created background pixel art, TA2nb created character pixel art, and Hiroyuki Mizuno handled the music. The Steam version was released on October 15, 2020.

FAQ: Observe the screen while pausing text

The official FAQ states that when the screen changes, the text will pause to advance. Players must alternate between observing the on-screen action and text; These changes serve both as performances and puzzle clues, and should not be treated as mere waiting without information.

FAQ: Position and Lead Moves

The authors explain that what seems like repeated attempts at a certain position may also mean the pre-marker has not yet been established; Players perform other actions during this period before the same position takes effect.

FAQ: Library survey and expansion location

The prompt for the free movement phase requires investigating relevant materials in the Dense Forest Library first. When using Flicker surveys, the same background may correspond to different subjects at different deployment locations; Some perceptions also require that the appropriate object is being shown by Flicker, and you cannot repeat the same step only in the context you have previously seen.

2020 Steam: First Revised Notice

On October 15, 2020, the official team first announced a solution for the Japanese version's inability to bypass the early game, listing system 1.83 and script 1.04, and clarifying that original save files could not be inherited. The website offers a preset archiving method close to the end of the demo, but this fix was subsequently investigated again.

2020 Steam: Re-investigation and follow-up confirmation

The October 16 notice acknowledged that there were still anomalies, and players are asked to pause temporarily; Subsequent announcements that day listed System 1.83 and Scenario 1.06 as the official versions that could be advanced to the final stage. On the 17th, the author explained that the previous mechanism at the end of the trial version had become ineffective and reported that the issue had been re-read and confirmed to have been resolved. These are the publishers' own statements.

2020 Steam: Text invisible fix

Another Steam announcement on October 19 addressed an issue where certain actions made some text invisible; Engine Version 1.85 indicates it has been addressed. Unlike the notice on the 15th, this announcement clearly states that archived documents can still be used.

Original Windows version: Initial stability fix

The official website updated the history to record November 18, 2012, as program 1.63 to 1.64, and script from 1.00 to 1.01. Adjustments include operational stability, specific route advancement issues, and overall content, which are fixes from the original Windows era and are not the 2020 Steam license.

Original Windows version: Dialogue order corrected

On March 9, 2013, the resume updated the script from version 1.00 to version 1.02, addressing issues where certain route lines appeared in an unplanned order and making minor adjustments to some text.

Source: Structured works maintained by the Bangumi community, filtered and rearranged by this site.

Related entries

References

Source author: Bangumi article contributor and community maintainer; License: CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/); Adaptation: This site filters and reorganizes structured facts, without copying the article summary.

Data compiled on: 2026-10-10.

本版编辑:免费机器翻译 · 2026-10-22

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订