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Zero Creation Games

Lingchuang Games was responsible for developing 'Hungry Corpse: A Thousand Miles at the End of the Ming Dynasty.'

Additional information
Works and division of laborStarving corpses: a thousand-mile journey at the end of the Ming dynasty: to develop
Credited with 'Burying Flowers · Dark Peach Blossom Spring'Development and publishing
Signed in 'Ai Hong: Ten Days After the City Beopened.'Development and domestic distribution

The production of 'The Hungry Corpse: A Journey of a Thousand Miles at the End of the Ming Dynasty.'

After 'Burying Flowers: Dark Peach Blossom Land,' the production of the Hungry Corpse was made, with Ji Ling responsible for both production and storytelling; Characters, scenes, art, music, and sound are each produced by a team.

The production of 'Burying Flowers: Dark Peach Blossom Land'

Lingchuang Games participated in the development and publishing of "Flower Burial: Dark Peach Blossom Land."

The production of 'Ai Hong: Ten Days of the City Fall'

Lingchuang Games participated in the development and domestic distribution of "Ai Hong: The Lost Ten Days."

Planning and collaboration for "Half."

According to producer Ji Ling's recollection, the worldview of "Half" came from his unfinished comics, and after "Burying Flowers," he considered changing it to a multi-faction perspective. In the early stages of development, Ji Ling was in charge of the story, with new recruits handling gameplay, combining the two; Midway, Ji Ling felt that difficulty and randomness affected the narrative experience, so the team tried to simplify the original gameplay framework.

Choice of overhead view schemes

Reflecting on the production of the "Burying Flowers" scene, Ji Ling said that the initial outsourced overhead view did not meet the expected Chinese-style story atmosphere, so the team compared three revision options. Ultimately, the dusk plan was chosen, combining smoke from cooking and the dawn-night transition to balance tranquility and mystery, with falling peach blossoms in the foreground replacing the peach blossoms covering the hills, further refined.

Let the scene form a walkable world

The team arranged clear connections between houses, forests, lakes, and ritual facilities, giving players an overall impression of the world. The scenes are also set apart for day and night, expressing atmosphere—peaceful during the day, enchanting and eerie at night.

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References

Data compiled on: 2026-10-12.

本版编辑:免费机器翻译 · 2026-10-23

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订