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Crossing the line: an exile

Break Bounds: Exile is a suspense text adventure game developed and published by Mingyu Information Technology Shanghai Co., Ltd. Players explore their origins from the perspective of a protagonist whose identity is shrouded in mystery, navigating a world where reality and nightmares intertwine.

Work information
Title of the workCrossing the line: an exile
The publication date listed in the materials2021-10-02
PlatformPC
GenreVisual novel VN
Also known asBreak Bounds: Exile
DevelopmentMingyu Information Technology Shanghai Co., Ltd.
ReleaseMingyu Information Technology Shanghai Co., Ltd.
Website address recorded by the sourcehttps://store.steampowered.com/app/1700800

Identity and the world

The story's world is close to reality, yet it contains phenomena that cannot be explained by common sense. Science, mythology, and the activities of various forces intertwine; The protagonist gradually approaches clues about his identity through interactions with characters, investigating environments, and experiencing conflicts.

Investigation and psychological analysis

The developers combined text selection, psychological analysis, environmental exploration, and combat. Dialogue not only advances the plot but also involves judging the other person's psychology; The current content includes both puzzle-solving and action combat. Further expansions such as area exploration, synthesis, additional collection, and relationship cultivation are follow-up plans in the Early Access notes.

Scene performance

The visuals place 2D characters in a 3D rendering scene, using camera positions, depth of field, and camera changes to present a stage-style performance. The producers specifically stated that only one nightmare scene uses real Shanghai photos; the others are not actual shots.

Chapters and Development Status

The game began early access in October 2021, and the second chapter was updated on April 28, 2022. The official page estimated playable content at the time to be five to six hours, and announced goals such as eight to ten chapters and about fifty main characters; These goals do not mean all content has been implemented. As of September 2026, the store will still be marked as an Early Access event.

The connection between plot segments and battles

The segment begins with a relatively gentle plot and concludes with a climax in battle. Cinematic camera positions connect with real-time rendering visuals, participating in this advancement process.

Source: Structured works maintained by the Bangumi community, filtered and rearranged by this site.

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References

Source author: Bangumi article contributor and community maintainer; License: CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/); Adaptation: This site filters and reorganizes structured facts, without copying the article summary.

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-11

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订