空想百科账户

Fumiaki Maruto

Fumiaki Maruto participated in the script for 'Pure Love Cafe ~Palfi Remake~' (with Kikakuya).

Additional information
A promise under the blue sky, a paradise post in the palmMain Script (Planning Agency)

Participated in works

"Pure Love Cafe ~Palfi Remake~": Script (with Kikakuya). "Promise Under the Blue Sky Remake": Screenplay.

White Album 2: The Other Side of Happiness: Script (with Planning House); White Photo Album 2 mini After Story: Two epilogue scripts.

Promise Under the Blue Sky - Related production of Palm Paradise

Fumiaki Maruto signed the script for this story in 'Promise Under the Blue Sky: Palm Paradise' (Kikakuya).

Division of planning for "WHITE ALBUM2."

In a 2012 interview, Fumiaki Maruto explained that he and Takeshi Nakamura jointly proposed the 'WHITE ALBUM2' project, with himself mainly responsible for the chapter structure, branches, and text. He first handed over the character's personality and background to AQUAPLUS, with Nakamura in charge of visual design, and the two then discussed the design drafts back and forth.

From game creators to animation script collaborations

In an interview on the official anime website, Naoya Shimokawa said he hoped Maruto would still write the script for the anime adaptation; One of the conditions Maruto agreed to was for Shimokawa to participate in music production. Director Masaomi Ando stated that the adaptation was centered around the introductory chapter from the start.

Script and performance for "WHITE ALBUM2."

Fumiaki Maruto reflected on "WHITE ALBUM2" that the opening had the voice narrate a dialogue different from the on-screen text, originally intended to hint at Kazusa's presence, but she only appeared at the music room window; In fact, the early addition of character art prevented this arrangement from being realized. He later applied this approach of parallel sound and text to broadcast scenes.

In the script for "WHITE ALBUM2," Maruto wrote requirements for backgrounds, sound effects, and event images, and also wrote specific performances he wished to keep. AQUAPLUS's in-house directors then decide which event CGs to actually produce based on these script-like stage descriptions.

The planning and chapters of "WHITE ALBUM2."

In an interview published in February 2013, Maruto recalled that AQUAPLUS approached other planning agencies when producing the PS3 'Tears to Tiara: The Land of Crowns.' He talked about his hope to create a story in the style of a WHITE ALBUM, then wrote down his ideas into a proposal, which was approved.

When conceptualizing "WHITE ALBUM2," Maruto worried that the usual flashback foreshadowing technique would tire players but was unwilling to give up the flashback, so he placed this part at the beginning to form an introductory chapter; He explained that this was not a structure arranged first for split sales. The final chapter was originally planned as the WHITE ALBUM Chapter, but Shimokawa was worried players might abbreviate it to WC; Maruto considered names like THE END OF WHITE ALBUM and ultimately chose coda.

The writing order for "WHITE ALBUM2."

Maruto reviewed the writing order for "WHITE ALBUM2": first writing IC, then CC common, then completing Chiaki, Koharu, Mari, and Yukina in sequence, and finally entering coda. He remembered that in CODA, the ending of the fuze might be written first, then about Yukina and Kazusa.

Performance and recaps of "WHITE ALBUM2"

In the CC of "WHITE ALBUM2," the scene where Haruki and Wasa miss each other was performed in dual screens by Maruto's request. During key animation collaborations, a certain event CG was repeatedly retouched due to his demands for details in stockings; He wanted to show the soles and toes, but after finishing, he realized that the cropped display had cut off the lower part of the image.

Organize the script with the ending of the scene

In a screenwriting discussion, Maruto Fumiaki recalled that after turning to reading short stories by Shinichi Hoshi and Takashi Atoda during university, he also brought a scene by scene approach into game writing: first giving each scene its own ending, then combining them into a script. He linked the origin of this practice to short reading stories.

Related entries

References

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-17

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订