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Noiji Ito was credited as the character designer for Itsuki Saijo in 'New Sakura Wars.'

Additional information
New Sakura WarsCharacter design by Itsuki Saijo
New Sakura WarsCharacter design by Hiromi Hongo
Related worksSecond Story ~Summer of a Girl and 15 Minutes of Memories~
Second Story ~Summer of Girls and 15 Minutes of Memories~: Signature postLibrary illustrations
Haruhi Suzumiya's Memory PostLimited edition box illustration

Production and performance

Noiji Ito was credited as the character designer for Itsuki Saijo in 'New Sakura Wars.'

Noiji Ito was credited as the character designer for Hiromi Hongo in 'New Sakura Wars.'

Second Story ~Girls' Summer and 15 Minutes of Memories~: Bunko illustrations

In 'The Second Story ~Summer of a Girl and 15 Minutes of Memories~', Noiji Ito was responsible for the paperback illustrations.

A production related to Haruhi Suzumiya's memories

The illustration on the outer packaging of the Reminiscence First Press Limited Box was illustrated by Noiji Yuto.

Regional imagery and character drafts

In a 2018 fantasy exchange interview, Noiji Ito explained that she used musical imagery such as bells and piano keys for Hamamatsu characters, and followed the worldview of clothing without buttons or zippers. She recalled that she usually painted her face first, then determined the position and size of her eyes to shape the overall impression of the character.

Library illustrations communicate with the original work

Noiji Ito said when talking about working with the library that the editor first specifies the suitable illustration location, then carefully reads the corresponding text, understands it, and draws the diagram. Usually communicates with editors; The monster design for Shakugan no Shana was drawn by Yashichiro Takahashi to create images in his mind, helping her handle things she was not good at.

Line art, coloring, and division of labor

At that time, she usually used paper and pencil to sketch and line art, then imported them into the computer and continued coloring. Line art is the more time-consuming part; Sometimes you need help with primer application; after dividing the layers by component in advance, subsequent coloring becomes smoother.

She first decides on the light source, then uses her pen to draw light and shadow, erasing shadow shapes with an eraser, allowing the area to change during the process. Coloring mainly uses round brushes with pressure enabled, often selecting colors from the color picker and sometimes from old paintings; At that time, there was no fixed color palette for each character.

Game character design

When discussing game character design, she said that having experience and personality can help with drawing; However, some commissions start with only stats like sisters or older characters. When information was insufficient and it was difficult to start a draft, she sometimes added character settings herself.

Related entries

References

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-16

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订