You can only start the Enlightenment chapter after completing the Heart Chapter. Actions in two chapters will change the information or interpersonal state encountered in the other, but you must first end the chapter once; bad endings are acceptable before the gameplay information is conveyed. Also includes Quick Save Lock, Back Jump, and Word Tips.
Content and inclusion
You can only start the Enlightenment chapter after completing the Heart Chapter. Actions in two chapters will change the information or interpersonal state encountered in the other, but you must first end the chapter once; bad endings are acceptable before the gameplay information is conveyed. Also includes Quick Save Lock, Back Jump, and Word Tips.
Start the Enlightenment chapter and pass on the action record
At the start of the game, you can only choose Kokoro's female perspective. To start the Satoru Arc for the first time, you must first survive and clear the Kokoro Arc. The cross-chapter action record is passed after completing one ending, and the bad ending also meets this record condition.
Drinking water and the state left behind by arguments
The official website explains the purpose of the record in two situations: after Satoru drinks the water from the SPHIA refrigerator, the transferred Kokoro can no longer find the water; After arguing with companions in the shelter, Kokoro moves in to face tense interpersonal relationships but does not know the cause of the dispute.
First Edition Guide: Cross-Section Conditions for Reconciliation Status
After reconciling with Daizumi on January 15th of the Kokoro arc, completing the chapter will establish the conditions required to clear the Satoru arc; If this reconciliation condition is not met, the Satoru chapter will enter a bad ending on January 15.
Separation of TIPS and main storyline explanations
Nakazawa uses TIPS to divert terminology explanations, allowing those who understand vocabulary to continue reading the story, while those who need explanations can look up the entries.
PS2 re-release replay and save
The SuperLite2000 system instructions include Quick Save Lock to protect records you want to keep, and Back Jump for replaying scenes you've already passed; The two handle record retention and scene review respectively.
How to read previous records in the PSP timeline
The PSP version of Remember11's timeline allows you to access the PSP version of Ever17's playthrough saves; After reading, the timeline will supplement events related to Ever17.
Special information about the PSP timeline
The PSP version of the timeline contains special information that can only be viewed after unlocking all TIPS. Nakazawa explained that the timeline supplemented content not explicitly explained in the PS2 version; He believes that comparing the plot, timeline, and information in the TIPS helps to understand the behind-the-scenes plan.
Related entries
- Related works:Remember11: Endless cycles of time
- Characters in reconciliation status that qualify for cross-chapter clearing:Dailing (Remember11: Infinite Reincarnation of Time)
- The original director explaining the purpose of his TIPS for diverting viewers:Nakazawa Ko
- PSP version timeline compiler and data compiler:Nakazawa Ko
References
- SUCCESS Remember11 official system
- Remember11 Strategy Presentation (Yu Nagomi)
- Infinity Plus Supplement: Interview between Takumi Nakazawa and Kotaro Uchikoshi (Community Japanese transcript)
- Nakazawa Engineer's personal blog: Ever17 Production Record (reposted from 2017)
- Nakazawa Takumi Personal Blog: About the Timeline of PSP Version Remember11 (2009-04-27)
Data compiled on: 2026-10-16.