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Yusuke Matsumoto

Autumn Memories: Memories of the Hook Finger Oath credited as the director.

Works and signatures

Autumn Memories: Memories of the Hook Finger Oath credited as the director.

From transplant projects to scientific ADV in this article

After "Finger Hook Oath," Matsumoto joined the scientific ADV team, first participating in the PS3 version of "STEINS;" GATE》《CHAOS; The ports of 'HEAD NOAH' and 'LOVE ChuChu' were once again used for the first time as the series numbering main story 'CHAOS;' CHILD'. He is responsible for schedule management, on-site recording participation, and liaison with the screenwriter.

Offer the screenwriter a normal ending

Matsumoto was worried whether players could accept CHAOS; CHILD's true ending, and asked Eiji Umehara to have a different ending. Umehara wrote it into the work, making it the first ordinary ending the player reaches.

Use diagrams to assist the script rhythm discussion

《CHAOS; The CHILD team presented the weaker or slower parts through PLOTALIZE, then revised the manuscript through consecutive meetings. Matsumoto believes this has given schematic support to the rhythm that previously relied mainly on empirical judgment.

CHAOS; CHILD was recorded for voice acting

Matsumoto recalls the "CHAOS;" During the recording of the original game 'CHILD,' he repeatedly reflected on Serika Onoe's character development and acting direction, and was deeply impressed by Sumire Uesaka's natural performance. When faced with scenes where the character's acting style changes, the sound director and Uesaka experiment with different transitions, then incorporate the most fitting acting into the game.

According to Matsumoto's recollection, "CHAOS;" Almost all of Kazukika's lines in 'CHILD' use 'ん', but each time she uses different acting styles without reusing the recordings. Sometimes it is hard to tell which part is recorded during the recording, so please read out the page number for the next recording each time, as played by Kazukika.

Approval and back-and-forth for character naming

In the official production Q&A of "Oath with the Finger" published in May 2010, Yusuke Matsumoto explained that character names cannot be decided solely by the director and must be approved by the producer. After proposing the name, he went through repeated rejections, reproposals, and only after repeated rejections did he finally decide on the name chosen for this work.

Image handover and birthday arrangements

Matsumoto first handed the sketches of the characters to Shizuki Morii, and after the sketches were completed, he supplemented the character information based on the images. His birthday was set later, and he tried to avoid overlapping birthdays with existing characters in the series.

Internal discussions about achievement design

When designing achievements for the original Xbox 360, Matsumoto submitted his proposal to 5PB's internal members familiar with the achievement system for review, and accepted vetoes and suggestions for modifications.

Related entries

References

Data compiled on: 2026-10-10.

本版编辑:免费机器翻译 · 2026-10-23

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订