Players repeatedly experience four days in Fuyuki, exploring daily events and the Holy Grail War that resumes at night.
Event selection
Various events are distributed in different locations, allowing players to freely choose which to read and unlock mini-games as the main story progresses. Everyday scenes and war scenes intertwine over the repeated four days.
Content and inclusion
The Holy Grail War at night sustains Bazett's desire not to die, while the daily life during the day is the life Avenger hopes to experience. The Reverse Moon of Heaven ends this cycle, awakening Bazett from the stagnation of his belief that he is dead.
hollow Vita: Inheritance progress and unread locations
When the fourth night ends and you return to the first day, the event flag that has already been triggered will be retained. Players gradually unlock subsequent events over four days of repeated progress; The map displays "new" at locations with unread events, making it easier to choose the next destination.
Old PC version: Return from October 8 to 11
The old PC version lasted four days from the morning of October 8 to the night of October 11. The protagonist, who acts as Shirou, is killed during this period and moves on to the next round; Even if they were not killed, after sleeping on the night of the 11th, they would return to the first day. He retains vague memories of the previous round, making him different from those around him who live as usual.
Old PC version: Night Investigation and Daily Events
In the mornings and afternoons, you can spend time with Saber, Rin, classmates, and young Gil. At night, you can choose daily conversations or explore anomalies on the streets; The flag triggered by the investigation will bring out new clues in the next round, allowing daily reading to run parallel with the main investigation.
Old PC version: Perspectives overlap as you progress
The story mainly follows the protagonist's perspective of Shirou's actions, while the story on Bazett's side gradually unfolds as the story progresses. The game interweaves the postwar character situations of different routes across the same four-day period.
Related entries
- Works used:Fate/hollow ataraxia
- Works used:Fate/hollow ataraxia REMASTERED
- Related works:Fate/hollow ataraxia
References
- Aniplex: Hollow remake story
- TYPE-MOON Wiki: Henri Mayu Main Story Mechanics
- TYPE-MOON Wiki: Bazett's main story and Noble Phantasm
- NPlasma: Fate hollow ataraxia game impressions
- Explanation: Fate/hollow ataraxia, original PC clearing notes
Data compiled on: 2026-10-10.