同级生2
Classmate 2 1997 Windows version
The 1997 Windows version was explicitly used as the story base for Shiravune International Remake product introductions; The 1995 and 1997 editions are not considered to have the same release date.
Classmates 2 Remake International Steam Edition
Based on the 1997 Windows version's story, the heroine and CG were redrawn, and the Full HD map and UI were updated. The current product page issuance date is pending announcement; This status applies only to international Steam merchandise and does not presumption whether versions have been released on other channels.
Classmates 2, original 1995 edition
The original work ELF was released in 1995. The original manual listed the installation and operation of PC-9801 and FM-TOWNS, with subsequent handling of Windows base and voice acting for each host separately.
Two modes of Remake in Classmate 2
Simple mode shows the heroine's location and event conditions; Classic mode hides these tips. Both modes use remastered UIs, CG/scene appreciation, and quick save, and do not treat these convenient features as the original 1995 interface.
Original review feature for Classmate 2
After clearing the level, the main menu opens Girls' Room and Music Room, where you can view the endings of defeated characters and select game music; You can also view events that have already occurred in the original room.
Original Time Rules for Classmates 2
On the map, just walking doesn't advance time. Entering the building via the map usually takes 15 minutes; moving within the building grounds and moving on stairs and classrooms inside the school usually takes 10 minutes; taking the tram takes 30 minutes; special events require additional time. The main action period is from December 22 to January 6, with the conclusion starting January 7.
Likeness and Events in the Original Classmate 2
Each female lead has a favorability parameter that doesn't appear directly, and conversations and interactions can change the outcome; Events involving different characters may occur simultaneously, and you cannot see all the content of everyone in a single playthrough.
Café Iki
The café run solely by Misako Narusawa is an important location close to the protagonist's family life.
Eighty-Eight Academy
The school stage of classmate 2, originally mapped in the manual showing the campus and nearby residences. The protagonist and several other classmates interact here, and teacher Misuzu Katagiri and the Tendou Shinkansen also influence campus life.
Garden nursery
The nursery school shown on the map of Hachihachicho is where Manami Yasuda works.
Eighty-eight cho
The town where the protagonist lives, with maps including the school, coastline, train station, park, nursery, and character residences; Going to the location and entering the building both affect the conditions under which the event occurs.
Atsushi Shimoda
Atsushi Shimoda was credited as CG director in 'Doukyuusei 2'.
Masaki Takei
Masaki Takei was credited as character designer and key animator for 'Doukyuusei 2'.
Shiravune
Shiravune was credited with the international remaster's development and distribution for "Classmate 2."
Xiashan Huang
Akira Shimoyama was credited as a supporting program in 'Doukyuusei 2'.
elf
elf is credited as the original creator for "Doukyuusei 2."
Manabu Kunieda
Manabu Kunieda credited his name as the sound engineer in "Classmate 2."
Minehiko Hatori
Minehiko Hatori was credited as CG director for 'Doukyuusei 2'.
Takako Suzuki
Takako Suzuki was credited as the animation line drawing in "Doukyuusei 2."
Masato Hiruta
Masato Hiruta was credited as planner, scriptwriter, and game designer for 'Doukyuusei 2'.
Witch
Witch credited FM-TOWNS as the music for "Doukyuusei 2."
Yui Narusawa (Classmate 2)
Since the age of eight, he has lived under the same roof as the protagonist, treating him as an older brother and enjoying listening to his daily stories. Although she keeps her distance from the protagonist's classmates, she is very curious about their lives.
Misako Narusawa (Classmate 2)
Yui's mother is also the mother representative in the protagonist's life. He runs the café Qi, busy with daily life, taking care of two young people sharing the room.
Karen Maishima (Classmate 2)
A classmate who entered the entertainment industry at age eight and now works as an idol singer. Her busy schedule kept her from attending school, and her encounters on campus were influenced by her career arrangements.
Yoko Minamikawa (Classmate 2)
A classmate at Hachihachi Academy, strong-willed and straightforward, often arguing with the protagonist since first grade. He loves motorcycles and runs a motorcycle shop at home.
Manami Yasuda (Classmate 2)
A young woman working at a kindergarten in Hachijuhachicho. Past experiences left untouched, strong caution toward men, and relationships require gradual building of trust.
Izumi Shinohara (Classmate 2)
The head of the archery club in the same class is also the daughter of the president of Shinohara Heavy Industries. She acts decisively and straightforwardly like a boy, and the protagonist often treats her as a friend she can get along with.
Yoshiki Nagaoka (Classmate 2)
A classmate who carries a camera and loves taking photos. He harbors hostility toward the protagonist at Eighty-Eight Academy.
Misato Nonomura (Classmate 2)
A young woman working as a bus guide in Ume Kogyo has an innocent and direct side in both speech and personality, appearing in everyday life scenes related to town and travel.
Akira Kawashiri (Classmate 2)
A classmate who is passionate about TV and judo, with a personality that has her own pace. To the protagonist, he is the closest friend at Eighty-Eight Academy.
Protagonist (Classmate 2)
Controlled by the player, the residents of Eighty-Eight Town spend their last winter vacation at Eighty-Eight Academy, deciding their relationships with various characters through free movement. The choice of conversations, locations, and timing of events in the game together influence the outcome.
Minori Kato (Classmate 2)
The protagonist's classmate, rarely initiates conversations with others. He often wore thick-lens glasses, and even his classmates had never seen him take them off.
Aritomo Nishimitera (Classmate 2)
The only son of the Saiyoji conglomerate, he believes all women like him. Has a poor relationship with the protagonist and often intervenes in classmates' lives as a wealthy young man.
Kozue Tsuzuki (Classmate 2)
A first-year student at Eighty-Eight Academy, secretly fond of the protagonist. Her mother runs a lingerie store, and she herself is a shy young girl.
Tomomi Mizuno (Classmate 2)
The protagonist's classmate and childhood friend live next door. He enjoys reading and flowers, studies diligently and excels academically, living a quiet life at a pace different from the protagonist's frequent outdoor activities.
Misa Tanaka (Classmate 2)
She is the same character as Misa Tanaka, who appeared in the previous work of the same classmate. When she arrived at Hachihachicho, she stayed at a friend's house. The original manual used this visit as the background for her appearance in the sequel.
Tendou Shinkansen (Classmate 2)
A teacher at Eighty-Eight Academy, who has been in opposition to the protagonist for three years. The original manual portrayed him as a strict teacher who liked to make things difficult for students.
Misuzu Katagiri (Classmate 2)
Art teacher at the Eighty-Eight Academy and also the protagonist's homeroom teacher. She is willing to understand her students, takes teaching seriously, and is admired by male students.
Classmate 2
"Doukyuusei 2" is a romance adventure game released by elf in 1995. Masato Hiruta was responsible for the script and game design, while Masaki Takei handled character design and key animation. The game is set in the winter before graduation, where players arrange their final winter vacation by moving around town and interacting with characters.