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Prismaticallization of memory systems

A progression mechanism centered on remembering the timing of events and applying memory in subsequent loops.

Additional information
Affiliated workPrismaticallization
Basic operationsRemembering and using event timing

Choose how it happens

The game does not rely on the option menu of ordinary text adventures; instead, players record the timing of events in the text and apply them in new loops to find conditions that change the repeated day.

Read repeatedly

The SuperLite version offers a skip feature for read events, making it easier for players to find key locations in the new playthrough.

Loops and endpoints

The story enters a repetitive day when the protagonist picks up a strange object, with five main characters each leading to different endings. Players must use memories preserved across loops to find actions leading to different tomorrows.

SuperLite official website: The first round cannot be used for loop operations yet

The first day lasts about thirty minutes, progressing in the form of a novel without choice; Only at the end do you obtain the strange object.

SuperLite official website: Two operations inside the object

Starting from the second round, players "record" or "liberate" events within objects, gradually changing the repetitive day; Only by welcoming 'tomorrow' can one truly pass this cycle.

Related entries

References

Data compiled on: 2026-10-10.

本版编辑:免费机器翻译 · 2026-10-23

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

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