Players enter the conversation as their real selves, with conversation fragments providing clues to understand the situation and decide how to respond; No fixed protagonist identities are created.
Content and inclusion
Players enter the conversation as their real selves, with conversation fragments providing clues to understand the situation and decide how to respond; No fixed protagonist identities are created.
Related entries
- Related works:For the GHOSTs
References
Data compiled on: 2026-10-07.