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For the GHOSTs: A real-life player perspective

Players enter the conversation as their real selves, with conversation fragments providing clues to understand the situation and decide how to respond; No fixed protagonist identities are created.

Content and inclusion

Players enter the conversation as their real selves, with conversation fragments providing clues to understand the situation and decide how to respond; No fixed protagonist identities are created.

Related entries

References

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-22

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订