Participating creator of the home console version of "We Have No Wings."
| This edition is working | New key animation added |
|---|---|
| We have no wings. R: Post | Character design and key animation |
| We Have No Wings ~ Prelude ~: Post | Character design and key animation |
Key animation work
Aoi Nishima drew new event illustrations for the 2014 home console "We Have No Wings," along with additional content from the ported version.
We don't have the Wings R production
The character design and original artwork for 'We Have No Wings R' are credited to Aoi Nishiyo.
We Have No Wings ~ Prelude ~ Production
The character design and original artwork for "We Have No Wings ~Prelude~" are credited by Aoi Nishima.
The landing point of the bird in BLUE BIRD
In 2012, when discussing "BLUE BIRD," Aoi Nishimata chose the latter between flying and pausing, letting it rest on the back of a girl's hand to fit the character's image as a heiress.
Design collaboration continues according to schedule
In a 2019 CP06 interview, Aoi Nishimata introduced the design method she co-designed with Hiro Suzuhira: each had work, and if only one was free, one would sketch first, then the other would complete the next steps. Both sides continued to write manuscripts to fill gaps in time.
A slight adjustment in the art style
In the same interview, Nishi Youkui said she would keep her original moe art style and not plan to make major changes; Faced with new trendy elements, she opts for gradual modifications, such as adjusting the size of her eyes. She updated the visuals with localized variations while continuing her existing style.
Repetitive processing during coloring
In her 2015 painting review, Nishimata Aoi said she mainly used Photoshop for coloring and grading, registering the repetitive process as an action to shorten the time required; She also layers filters to add the right texture to her illustrations.
Adjustments to the torii composition
When painting "Eternal Ise-Shima," Aoi Nishima found that the horizontal torii gate and the girl were not harmoniously matched, so he changed it to a slanted rear and arranged a right-facing girl with flowers to express vivid colors and a sense of season. This illustration also uses a watercolor effect that is more effective than the usual animation coloring.
Related entries
- Participated Works:We have no wings — under the innocent sky.
- Character Design and Key Animation Works:We don't have wings R
- Character Design and Key Animation Works:We Have No Wings ~ Prelude ~
References
- 5pb.: Transplant overview
- Navel: We have no wings R product
- Navel: Prelude and AfterStory set
- Shine Festival 2012 Winter: Creator Q&A and Printmaking Explanation
- Hong Kong doujin HKDoujin: Aoi Nishima and Hiro Suzuhira CP06 interview
- TECH+: Aoi Nishiyo talks about Photoshop painting
- Shine Festival 2015: Kantoku, Aoi Nishimata, and P-style composition and revisions
Data compiled on: 2026-10-07.