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SageZX

SageZX is credited as producer, director, screenwriter, character designer, art director, animation partner, and sales promotion for Uberich: Advent Sinners.

Additional information
Sin Comes Uberich: Advent Sinners positionProducer, director, screenwriter, character designer, art direction, programming, and sales promotion

Divine Sin Descends: Uberich: Advent Sinners related productions

SageZX is credited as producer, director, screenwriter, character designer, art director, animation partner, and sales promotion for Uberich: Advent Sinners.

Collaboration of the soundtrack of 'God's Sin Descends'

When searching for the soundtrack team for "Divine Sin Arrival," SageZX sent production requests to multiple companies. ZIZZ STUDIO responded quickly and expressed their fondness for the project, which led to the collaboration between the two parties.

In a 2024 interview, SageZX recalled that even when facing teams with extensive experience in game music, he repeatedly made adjustments to musical details, even worried that frequent requests would make them feel bored.

Try out feedback and behavior options

When making "Divine Sin Descends," early players would suggest using a certain item or taking a different action. In a 2024 interview, SageZX explained that he considers these practices and their consequences, then turns them into options so players understand why unfavorable outcomes may occur after trying, rather than having the writers directly dismiss them.

Sample gameplay of personality tests

When discussing the personality test for "God's Sin," SageZX cited an early tester as an example: the other player received what he called the "Debater" results in both MBTI and the game. This was a playtest feedback he reviewed in a 2024 interview.

Number of character illustrations and promotional choices

In a 2024 interview, SageZX counted the prepared illustration resources at that time as 10,309 images. He also worries that new players will mistake the traditional character art in AVGs for character cards with complex backgrounds in mobile games, so they are reluctant to make this quantity their main selling point.

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References

Data compiled on: 2026-10-10.

本版编辑:免费机器翻译 · 2026-10-23

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订