空想百科账户

ライアーソフト

Liarsoft participated in 'Takka Strange Tale' and was in charge of development.

Participation in the work

Liarsoft participated in 'Takka Strange Tale' and was in charge of development.

Choose the subject matter based on the advantages of the original artwork

After completing White Light Valusia, Hikaru Sakurai discussed working again with AKIRA, whom he had previously worked with; The choice of subject for 'Purple Shadow Sonarir' was chosen to further showcase the visual appeal of the artist's Victorian attire.

Character descriptions and visual recaps

During the character design phase, Hikaru Sakurai solicited character traits and past experiences from the team, and the instructions sent to the key artists mainly described the character's role and personality, usually leaving room for the specific appearance to be expressed. After the original animator's visual design is completed, she feeds the new information back into the script.

Cropping and touch-up the main unit frame

In a 2014 interview, Hikaru Sakurai explained that when the Refrain incident CG was changed to 16:9, the CG team combined cropping and touch-ups, redrawing previously uncolored areas and filling in the frame.

Refrain's dictionary and side story compilation

When developing the console version of 'Shiei no Sonarir Refrain,' Hikaru Sakurai struggled to reproduce the built-in world dictionary in the PC version, so he supplemented the content and turned it into a booklet. She revised all the Twitter novels published after the PC version was released, adding newly written sections to the "Great Institution Dictionary"; The epilogues of 'The Red Tears of Uitzilopoctry' and 'Hypnos' Magic Eye' were adapted into EX scripts, and the stories from the time period between the main story and EX were included in the dictionary in novel form.

A series of monologues in a collaborative performance

Hikaru Sakurai recalled the Steampunk series recordings and said that the emotionally restrained monologues were co-produced on the suggestion of the series' sound director, and were explicitly adopted starting with 'Inka Knock of the Flames.' Performances are also divided by role: characters like Lily, who can't objectively view their own innocence, let their true emotions flow; Mature characters who can observe themselves are expressed through restrained monologues.

Feedback from the trial version is collected into text

When sharing his experience writing PC games, Hikaru Sakurai said that demo versions and main games are sometimes recorded on different dates. In such cases, she sometimes reflects the voice actor impressions she heard during the demo version into the main text.

Related entries

References

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-15

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订