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A Year of Merchant (Spice and Wolf DS)

Town buying and selling and information gathering together drive the journey to find home.

Materials

Town buying and selling and information gathering together drive the journey to find home. One year is the deadline agreed upon between the protagonist and Helo, during which their business and relationship develop.

DS Edition: Knowledge and Trading Permissions

Trading not only increases capital but also accumulates knowledge of the corresponding product category. Products cannot be purchased if the product grade exceeds the knowledge level; Knowledge is retained after clearing the game, which affects where you can start trading in subsequent playthroughs.

DS Edition: Time, Rumors, and Investment

Each time you move to another town, you consume days, and merchants need to use taverns and rumors on the streets to plan their routes. Trading halls may have other investment opportunities that may be profitable or may fail; Players can first consult Holo before deciding whether to invest funds.

Related entries

References

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-22

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订