A setting system that influences story branches. The official full collection explanation uses block 11D as an example: different arcade settings lead to 1774 or 1775; When the hidden story condition is met, it will switch to 1776.
Materials
A setting system that influences story branches. The official full collection explanation uses block 11D as an example: different arcade settings lead to 1774 or 1775; When the hidden story condition is met, it will switch to 1776.
Related entries
- Related works:Missing Blue
- Relevant collection requirements:Missing Blue unlocks hidden storylines
References
Data compiled on: 2026-10-07.