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The Rotten Princess ~euthanasia~

Original work produced by Liar-soft.

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This story centers on Wushu, who has lost his memory, and his family's past; The included 'Homecoming' ~jamais vu~' in the reader moves the time to the year before this work.

The story begins with a storehouse

After Itsuki returns to his hometown with his stepmother, he meets Kurajo dressed in a deep crimson kimono. She bears a striking resemblance to his late sister; On the surface, friends and family hope Itsuki will regain his memory, but each harbors guilt.

Four-day cycle

This story unfolds over four days starting from the protagonist's return home. Four days later, the world is destroyed. As Wushu repeats these days, he gradually senses time reversal and gradually regains his memories.

Scenes and past scenes

The image embeds characters into a horizontal background, and important dialogues are replaced by dubbed busts. As the truth draws near, past scenes suddenly invade the present narrative; How players accept these scenarios will change what happens next.

Text and archiving operations

The original game supports scrolling back through text, skipping or returning to select limbs, toggling read text skipping, and relistening voice messages, providing 100 save locations.

This chapter is divided in production responsibilities

Mete Hoshizora was responsible for planning and original concepts, and co-signed the script with Tatara Mutsuki and Tozan Takao; Tetsuya Nakamura was responsible for the original artwork and character design, with NOISE as the signature music.

The original PC specifications from that era

The original product page from that year listed dual CD-ROM packaging, Windows 95/98/Me environment, and 640×480 screen size, supporting both windowed and full-screen displays.

Store bonuses at launch

Messe Sanoh's store bonuses include a newly recorded CD-ROM of the radio drama "Fu Pri" and a newly illustrated phone card by Tetsuya Nakamura; The first edition of Sofmap was a special edition of 'Monthly Uso', with a cover featuring Juri and Kurajo.

The focus deliberately chosen in the project

In her review on May 24, 2002, Mete Hoshizora described this work as a deliberately employed conceptual experiment that evoked negative emotions. Compared to previous Liar-soft works that prioritized comedy, romance, and finally adult performances, this one reversed the order.

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References

Data compiled on: 2026-10-16.

本版编辑:免费机器翻译 · 2026-10-24

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订