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Dungeons & Takafumis (Tomoyo After)

Along with the tactical role-playing game provided by "Tomoyo After," it connects with the storyline written by Eagle Text.

Tactical gameplay

In addition to the novel story, there are also role-playing battles featuring characters from this work. The PSP official introduces it as a standalone standalone bonus game.

Pre-battle command and auto-battle

Before entering battle, players decide on their team's positioning and action patterns. Once the battle starts, these commands are automatically followed; you cannot directly control the character midway.

Days to develop, explore, and clear levels

When leveling up, you can allocate reward points or choose your class. Exploration is progressing step by step; Retreating increases the number of days and allows the team to return to the base to replenish recovery items, change jobs, and re-enter the dungeon.

Besides developing and collecting items, players can also reduce the number of retreats and shorten the number of times needed to clear the game. When staying inside the maze, you cannot return to the base to resupply or change classes at any time. You need to plan pre-battle commands based on dropped items, team status, and the next enemy's combat strength.

PSP version unlock conditions

On the PSP version, after meeting the specific conditions of this game, Dungeons & Takafumis can be played from the title menu. The publisher specifically notes that clearing the game once is not enough to make it appear.

Unlocking the old PC guide

Azusa M's romance requires completing a non-bad ending once. Play again until July 20, select "したい" to switch to D&T, and end the main story of this week. After the first trigger, the Start menu adds a D&T entry, from which you can play directly.

Related entries

References

Data compiled on: 2026-10-16.

本版编辑:免费机器翻译 · 2026-10-24

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订