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Fumikane Shimada

Fumikane Shimada was credited as the character designer for Eris (New Sakura Wars) in 'New Sakura Wars.'

Additional information
New Sakura WarsCharacter designer for Eris (New Sakura Wars).
New Sakura WarsMargarete (New Sakura War) character design

Production and performance

Fumikane Shimada was credited as the character designer for Eris (New Sakura Wars) in 'New Sakura Wars.'

Fumikane Shimada was credited as the character designer for Margarete (New Sakura Wars) in 'New Sakura Wars.'

Personal style in Berlin Hua Strike Group

When designing the Berlin Strike Group for 'New Sakura Wars,' Fumikane Shimada was originally worried about how her art style would fit into the series. In the official message, he said that Tite Kubo's main character design had already formed a new image, allowing him to incorporate his personal style with less constraints.

Designing machines as clothing

Fumikane Shimada wanted to depict both characters and machines, so beyond the existing mechanical girl compositions, she understood the machine as the character's clothing, not just an outer layer of armor.

Mechanical layout under the rear lens

When designing the lead character Kaede Azuma for "Alice Gear Aigisu," Shimada first used medium-sized parts, swords, and rifles to lay the foundation for subsequent designs. Players spend long periods watching the back of their characters, so they use floating parts to reduce the large back parts that obscure the character's outline; Devices that can unfold or deform expand sideways, making the changes visible from behind.

Supervision and revision of joint styling

When supervising the design of "Alice Gear Aegis," Shimada would check whether the components exceeded the shared scientific setting and made partial modifications to preserve the sense of the era and unity. After seeing that Ebikawa Kanetake's pig-themed design adopted hoof-like feet, he then incorporated the hoof shapes of deer, pigs, and his own sheep-themed designs as common elements, and subsequently revised the design.

Scale and industrial detail in the illustration are linked

When creating the crossover illustrations for "Alice Gear Aegis" and "Frame Arms Girl," Shimada used the size difference between the two to represent the proportions of the small robot, and added screws and connectors referencing actual industrial products to the drone. When designing game characters, he also coordinates the colors and lines of characters, combat suits, and mechanical parts to avoid overcrowding and leaving room for further enhancement.

Digital painting and model prototyping

In an email interview published in June 2018, Shimada explained that from sketches to completion, almost all of his paintings were digital; When designing toys and models, they actually touch prototypes to find areas for improvement. In his spare time, he published his work through forums and personal websites, and later received invitations from commercial producers.

Related entries

References

Data compiled on: 2026-10-10.

本版编辑:免费机器翻译 · 2026-10-23

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订