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Regista

The development team involved in the production of "CROSS†CHANNEL ~For all people~."

Additional information
Original work: PositionDevelopment
Related worksSecret Game Second Stage
Secret Game Second Stage: Signature PostDevelopment
Myself ; Yourself: Named positionFinale directed, programming, and script performances
Secret Game Killer Queen Switch Version: PostDevelopment
Secret Game: Second Stage Switch version: PostDevelopment
Dear My Abyss positionNintendo Switch development

This work is working

In 2014, the PS3/PS Vita version officially listed him as the developer. This edition adds perspectives for other characters and new event charts.

Secret Game Second Stage: Development

In "Secret Game: Second Stage," Regista is responsible for development.

《Myself ; The production of 'Yourself'

Regista is credited as the director, programmer, and scriptwriter for this work.

The secret game Killer Queen is produced for the Switch version

The developer of "Secret Game: Killer Queen Switch Edition" is credited as レジスタ.

Secret Game: Second Stage is produced for the Switch version

The developer of "Secret Game: Second Stage Switch Version" is credited as レジスタ.

Dear My Abyss related productions

Regista, credited for Nintendo Switch development in Dear My Abyss.

System prototyping and collaboration for VR projects

Soki Tsukishima invited Regista to participate in 'Kamitsubaki City Under Construction' due to their collaboration on 'Root Double' and 'Rebellions.' VIRTUAL REALITY》。 Yasuyuki Sato joined from the system and prototype design stages, later participating in performance and scriptwriting; Gugenka and Regista initially each handled about half of the scripted performances, and differences in experience led to differences in quality. After Tsukishima pointed out the issues, Gugenka continued to absorb Regista's detailed performance knowledge.

Shift from conversational flowcharts to text scripts

Produced 'Under Construction in Kamitsubaki City.' During the 'VIRTUAL REALITY' event, after discussions between Regista and Gugenka, they changed the initially considered flowchart-based dialogue system to a text-based performance script. Daisuke Sato believes that the former could spend several hours creating twenty messages; By switching to text-based formats, it allows for more freedom in arranging performances for different scenes.

The chronology of the characters' actions

In 'Kamitsubaki City Construction.' During the production of the VIRTUAL REALITY' performance, Yasuyuki Sato adjusted the fade-in and fade-out duration and timing of cut-in, as well as handled the transitions between 3D movements. Daisuke Sato shifted the orientation and reactions of the unspoken characters slightly, preventing everyone from looking at the speaker at the same time.

Coordinate system rework

"Kamitsubaki City under construction." After the development of 'VIRTUAL REALITY' progressed, Yasuyuki Sato discussed hardware and Unity system limitations with Hideki Abe from Gugenka about adjusting the calculation method for character positioning values. All position values for completed scenes need to be re-entered; Yasuyuki Sato believes that if adjustments were not made at that time, even greater difficulties would arise later on.

Related entries

References

Data compiled on: 2026-10-10.

本版编辑:免费机器翻译 · 2026-10-23

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订