The development team involved in the production of "CROSS†CHANNEL ~For all people~."
| Original work: Position | Development |
|---|---|
| Related works | Secret Game Second Stage |
| Secret Game Second Stage: Signature Post | Development |
| Myself ; Yourself: Named position | Finale directed, programming, and script performances |
| Secret Game Killer Queen Switch Version: Post | Development |
| Secret Game: Second Stage Switch version: Post | Development |
| Dear My Abyss position | Nintendo Switch development |
This work is working
In 2014, the PS3/PS Vita version officially listed him as the developer. This edition adds perspectives for other characters and new event charts.
Secret Game Second Stage: Development
In "Secret Game: Second Stage," Regista is responsible for development.
《Myself ; The production of 'Yourself'
Regista is credited as the director, programmer, and scriptwriter for this work.
The secret game Killer Queen is produced for the Switch version
The developer of "Secret Game: Killer Queen Switch Edition" is credited as レジスタ.
Secret Game: Second Stage is produced for the Switch version
The developer of "Secret Game: Second Stage Switch Version" is credited as レジスタ.
Dear My Abyss related productions
Regista, credited for Nintendo Switch development in Dear My Abyss.
System prototyping and collaboration for VR projects
Soki Tsukishima invited Regista to participate in 'Kamitsubaki City Under Construction' due to their collaboration on 'Root Double' and 'Rebellions.' VIRTUAL REALITY》。 Yasuyuki Sato joined from the system and prototype design stages, later participating in performance and scriptwriting; Gugenka and Regista initially each handled about half of the scripted performances, and differences in experience led to differences in quality. After Tsukishima pointed out the issues, Gugenka continued to absorb Regista's detailed performance knowledge.
Shift from conversational flowcharts to text scripts
Produced 'Under Construction in Kamitsubaki City.' During the 'VIRTUAL REALITY' event, after discussions between Regista and Gugenka, they changed the initially considered flowchart-based dialogue system to a text-based performance script. Daisuke Sato believes that the former could spend several hours creating twenty messages; By switching to text-based formats, it allows for more freedom in arranging performances for different scenes.
The chronology of the characters' actions
In 'Kamitsubaki City Construction.' During the production of the VIRTUAL REALITY' performance, Yasuyuki Sato adjusted the fade-in and fade-out duration and timing of cut-in, as well as handled the transitions between 3D movements. Daisuke Sato shifted the orientation and reactions of the unspoken characters slightly, preventing everyone from looking at the speaker at the same time.
Coordinate system rework
"Kamitsubaki City under construction." After the development of 'VIRTUAL REALITY' progressed, Yasuyuki Sato discussed hardware and Unity system limitations with Hideki Abe from Gugenka about adjusting the calculation method for character positioning values. All position values for completed scenes need to be re-entered; Yasuyuki Sato believes that if adjustments were not made at that time, even greater difficulties would arise later on.
Related entries
- Participated Works:CROSS†CHANNEL Interwoven Channel ~For all people~
- Participated Works: Production and Development:Root Double -Before Crime After Days- Xtend edition
- Participated Works:Secret Game Second Stage
- Participated Works:Myself ; Yourself
- Participating Versions:Myself; Yourself それぞれのfinale
- Developed works:Secret game: Killer Queen
- Developed works:Secret Game Second Stage
- Participated Works:Dear My Abyss
- Development Version:Dear My Abyss Switch download version
- According to my own review, the author who invited VR projects due to previous performance collaborations:Chief Editor Tsukishima
References
- 5pb.: For all people official homepage
- 5pb.: Port version introduction
- Yeti: Rebellions is produced and published
- Regista:Myself; Yourselfそれぞれのfinale
- Provided by Yeti: Secret Game for both Switch versions
- Regista: Dear My Abyss characters and Switch products
- Shen Tsubaki: Three interviews with VIRTUAL REALITY production staff
- Yeti:Root Double
Data compiled on: 2026-10-10.