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Enjoy this restaurant

"Enjoy the Diner" is a short adventure game created by Monthly Wetsuchidai / Oishi Water. Players accidentally enter the Eternal Restaurant called Moon Palace, wandering between the bar and guests, learning about the venue through conversation.

Work information
Title of the workEnjoy the family restaurant
Chinese nameEnjoy this restaurant
The publication date listed in the materials2023-01-23
PlatformNintendo Switch / PC / Web
GenreADV
Also known asEnjoy the Diner
DevelopmentMonthly Wetlands / Oishi Mizu (original work); Monthly Wetland, Studio Dragonet (Steam commercial version developer signed)
ReleaseWaku Waku Games
Game engineGodot (original); Unity (Steam commercial port, app 2336980)
Website address recorded by the sourcehttps://oissisui.itch.io/moonpalace
External links to source recordshttps://erogamescape.org/~ap2/ero/toukei_kaiseki/game.php?game=37860 / https://vndb.org/v46374 / https://store.steampowered.com/app/2336980/

Source: Structured works maintained by the Bangumi community, filtered and rearranged by this site.

Work information
Title of the workEnjoy the family restaurant
Chinese nameEnjoy this restaurant
The publication date listed in the materials2023-01-23
PlatformNintendo Switch / PC / Web
GenreADV
Also known asEnjoy the Diner
DevelopmentMonthly Wetlands / Oishi Mizu (original work); Monthly Wetland, Studio Dragonet (Steam commercial version developer signed)
ReleaseWaku Waku Games
Game engineGodot (original); Unity (Steam commercial port, app 2336980)
Website address recorded by the sourcehttps://oissisui.itch.io/moonpalace
External links to source recordshttps://erogamescape.org/~ap2/ero/toukei_kaiseki/game.php?game=37860 / https://vndb.org/v46374 / https://store.steampowered.com/app/2336980/

Stop at Moon Palace

The restaurant offers freely available drinks, and each guest has their own conversation. Exploration begins with observing scenes, selecting objects, and asking topics, gradually introducing these everyday lives that differ from ordinary restaurants. The story uses interactions and casual conversation as its driving process, with the abnormalities of the setting gradually revealing during the reading process.

Two endings

The game combines tap-based exploration with optional dialogue, offering two endings. The publisher estimates the full experience to be about two to two and a half hours, noting that decisive differences are more noticeable during gameplay. Choosing previous communication allows players to understand future changes with a fresh understanding of the guests and the restaurant.

Added content in the Steam version

This version migrated from the original Godot to Unity, developed with Studio Dragonet and published by Waku Waku Games, adding controller controls, new chats, and achievements. After completing specific endings, you can enjoy the audio and illustrations, which also include character descriptions written by the author. The original soundtrack is provided separately and does not automatically include additional chapters in the main game.

Original and commercial ports

The original free browser in 2022 used Godot. The 2023 commercial edition was co-developed by Studio Dragonet and switched to Unity, adding new chats, controller support, achievements, and post-completion voice and illustration appreciation. The original and commercial versions therefore offer different scale of experience.

Seven pieces of restaurant music

Original voice composed by Mizu Oishi, signed by Monthly Wetland, includes "The Moon That Illuminates the Past," "Moonlight," "Fly Me to the Restaurant," "Round-the-Clock," "Secret Meeting in a Sleep," "Around the Table," and "Sitting on the Moon Alone/Two," with a total of seven tracks in the catalog.

Subsequent arrangements of piano music

For the subsequent piano BGM, Oishi Mizu purchased the Ravenscroft 275, marking his first time composing music using piano sound sources. He continued the method of first playing on the piano and then arranging the notes accordingly.

He once considered staying as close as possible to the original piece, but later realized that most players switching to piano music had already played the game, so he chose to change the melody noticeably. The music in the box scene retains the melody while adding development; The overall arrangement is designed for one person to play with both hands, and he considers it the version to listen to during the second playthrough.

During production, the resonance of the piano's bass notes caught his attention. He used Vinyl to process the sound and believed that a lighter, thinner tone suited the game's visuals.

Source: Structured works maintained by the Bangumi community, filtered and rearranged by this site.

Related entries

References

Source author: Bangumi article contributor and community maintainer; License: CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/); Adaptation: This site filters and reorganizes structured facts, without copying the article summary.

Data compiled on: 2026-10-10.

本版编辑:免费机器翻译 · 2026-10-22

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订