Yuji Horii participated in the original work of 'The Serial Murders in Port Town.'
Participated in works
In the information on 'The Serial Murders in Port Town,' Yuji Horii credits the original work.
Constructed from the original PC work with the character 'Follower' setting
In a 2026 interview, Horii recalled that when making the early PC version of Portopia, he first identified the culprit, then wrote the script while constructing the game toward the ending, with the artwork and programming handled by him.
The FC version has been sentence-by-sentence edited and edited
The FC version of 'Portopia' was overrun by about 2KB in its final production stage. Horii examined about a thousand passages of text, shortening each paragraph by about two characters and editing sentence by sentence, while retaining content that would make players smile knowingly.
Handover documents after division of labor in the procedure
Looking back at the division of labor in "Okhotsk," Horii explained that he wrote instructions, display text, and conditions for each scene into flowchart-like materials and handed them to the programmers. After receiving the implementation, it will rewrite text that is difficult to understand.
Related entries
- Participated Works:The serial murder case in Port Town
- Participated Works:Karuizawa Kidnapping Guide
- I recall that at the end of the FC version, I compressed text sentence by line while preserving the fun:The serial murder case in Port Town
References
- Square Enix:Portopia AI Tech Preview
- Square Enix: Portopia Technology Demo Announcement
- Famitsu: Yuji Horii and Takaya Ishiyama discuss adventure game development
- GAME Watch: Yuji Horii 30 Years Review
Data compiled on: 2026-10-07.