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Breaking the limit: zero-time dilemma

"Exit: Zero Time Dilemma" centers on the Decision Game involving nine prisoners, combining 3D locked room puzzles, life-and-death choices, and nonlinear storytelling, serving as the concluding chapter of the "Exit" series.

Work information
Title of the workZERO ESCAPE: The Dilemma of Time
Chinese nameBreaking the limit: zero-time dilemma
The publication date listed in the materials2016-06-30
PlatformXbox One / PS4 / PC / 3DS / PSV
GenreExtreme Escape ADV
Also known asZero Escape: Zero Time Dilemma / Zero Time Dilemma / Zero Escape 3
ScriptKotaro Uchikoshi (Steel Tsuki), Makoto Sehyo, Ken Shimomura
MusicHosoe Shinji
Character designRui Tomono
Website address recorded by the sourcehttp://www.spike-chunsoft.co.jp/zeroescape/
External links to source recordshttps://erogamescape.org/~ap2/ero/toukei_kaiseki/game.php?game=23421

Experiments turned into captivity

On December 31, 2028, the sixth day of the Dcom experiment in the Nevada desert, nine people woke up already captive, with black wristbands on their wrists. The person claiming to be Zero announced the start of the game, and everyone was sent to the underground vault's zones C, Q, and D.

The cost of leaving

The X Door leading to the central elevator hall requires six codes, and each deceased person reveals a password. Participants must unlock the mechanisms in the rooms and decide whether to trade the lives of other teams for the exit. Rules put team survival and mutual trust directly in conflict.

Three groups of characters

Group C consists of firefighters Carlos, Akane, and Junpei; Junpei once joined the detective agency to search for his missing childhood friend Akane. The Q group includes the amnesiac boys Q, Eric, and Mira, all wearing spherical helmets, with Eric dating Mira. Group D consists of nurses Diana, Phi, and Sigma; Phi, Akane, and Sigma participate in experiments to change the future of the world.

Fragmented narratives

Players switch between different characters and events, gradually piecing fragments into complete progression and exploring different endings. The escape room section searches for objects and clues in three-dimensional space; The storyline uses fully voiced characters, no longer carrying all dialogue in traditional text windows.

Series position

This installment brings old characters from '9 Hours, 9 People, 9 Gates 9' and 'Good People Die' into the event together with new participants, continuing the unsolved mysteries of the previous two games. The characters' positions, ages, and memories in this work need to be understood in conjunction with their timelines.

Source: Structured works maintained by the Bangumi community, filtered and rearranged by this site.

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References

Source author: Bangumi article contributor and community maintainer; License: CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/); Adaptation: This site filters and reorganizes structured facts, without copying the article summary.

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-10

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订