Hato (TOKYOTOON scriptwriter) participated in game planning and scriptwriting for "Maruko and the Galaxy Dragon," as well as animation scriptwriting.
Production responsibilities for "Maruko and the Galaxy Dragon."
Game planning and scriptwriting, as well as animation scripts, are credited to Hato (TOKYOTOON script).
Compress text with images
Hato said he continued to advance the compressed narrative rhythm method from his previous work, using more on-screen information to reduce the amount of text transmitted; Rarely using character portraits was not the original purpose.
Prioritize the segments handed over to animation
Priority is given to animation for necessary but tedious explanations, as well as parts that are difficult to express in static images; The visuals directly present the comedic moments, which also shortens the buildup and responses.
The CG also needs to be cut
Hato emphasized that more CG is not always better, and said that the work was also cut during production; A large number of images still require trade-offs.
Finding a production partner for cartoon animation
Before the PC version was released in 2020, Hato looked back and initially sought out Japanese animation studios to produce cartoon-style animation, but later found a production team that matched their creative direction before commissioning the project. He also emphasized that there should be a connection between the two art styles so that players can recognize the same character.
Related entries
- Related works:Maruko and the Galaxy Dragon
- Dialogue on Text Visuals and Instant Fun Production:TOKYOTOON
- Image information compressed text and CG selection:Maruko and the Galaxy Dragon
- Looking back at the animation partners seeking works that connect with the art style:Maruko and the Galaxy Dragon
References
- Yuji Tanaka: Maruko and the Galaxy Dragon animation production record
- Netlab: Hato and TOKYOTOON talk about Maruko and Galaxy Dragon
Data compiled on: 2026-10-07.