空想百科账户

Lucy - The Eternity She Expected -

Lucy -The Eternity She Wished For-) is a sci-fi visual novel released by MVL in 2016. In the near future, humanoid robots are gradually integrating into society; A boy who doesn't trust robots discovers Lucy at a junkyard that she's different from other robots, and faces issues of emotion, consciousness, and personality boundaries during their interactions.

Work information
Title of the work루시 - 그녀가 바라던 것 -
Chinese nameLucy - The Eternity She Expected -
The publication date listed in the materials2016-02-26
PlatformPC / iOS / Android
GenreAVG / Visual novel
Also known asLucy - Everything She Expected - / Lucy - What She Expected Forever - / Lucy - What She Wanted - / Lucy - What She Wanted - / Lucy - What She Wanted - / Lucy - What She Wanted - / Lucy - Geunyeoga Baladeon Geos -
DevelopmentModern Visual Arts Laboratory
ReleaseModern Visual Arts Laboratory, XD Network (China mainland iOS/Android)
ScriptS.R
Game enginenekoNovel
Website address recorded by the sourcehttp://www.mvizlab.com/

Source: Structured works maintained by the Bangumi community, filtered and rearranged by this site.

A robot found in the junkyard

The story takes place in the near future, where robots have become a common part of society, yet many still regard them as emotionless metal shells. The protagonist is a boy who is resistant to robots; He discovers a girlish android Lucy, different from other robots, at the junkyard. She can laugh, cry, show joy, and have her own dreams. The boy's original opinion is shaken, and the two begin living together, gradually questioning whether Lucy's feelings are just a program.

The young man and Lucy

Lucy is not an ordinary machine used as a tool, but rather at the heart of the story's discussion of emotions and personality issues. The boy must face both his preconceived notions about robots and respond to Lucy's emotions and desires. Their relationship gradually changes through daily communication; Other characters and society's attitudes toward robots provide a broader background. The work focuses on the cognitive changes brought about by interaction, rather than the technical display of mechanical settings themselves.

Choices and ethical issues

The game adopts a visual novel format, where players take on the role of a teenager making choices in key situations, facing moral dilemmas related to consciousness, responsibility, and emotion. The narrative is mainly based on reading and selection; The sci-fi setting is used to present character relationships and discuss "what makes a person human."

Release and follow-up information

Modern Visual Arts Laboratory released the PC version on February 28, 2016, with MVL and SEO INSEOK as developer and MVL as the publisher on Steam. Product page credited to S.R as project director and scriptwriter, Defender responsible for character CG and interface design. In the 2026 tenth anniversary announcement, the development team announced that the new Lucy project is still in early production, with plans to expand the original story and add a new heroine route.

Division of labor and mobile version production

PC product information lists S.R as the project director and screenwriter, while Defender is responsible for character CG and interfaces. The developer of the PLAYISM mobile data list is Modern Visual Arts Laboratory, available on Android and iOS, dated December 8, 2016. Its gallery and hidden additional scenes unlock as you play.

Source: Structured works maintained by the Bangumi community, filtered and rearranged by this site.

Related entries

References

Source author: Bangumi article contributor and community maintainer; License: CC BY-SA 3.0 (https://creativecommons.org/licenses/by-sa/3.0/); Adaptation: This site filters and reorganizes structured facts, without copying the article summary.

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-10

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订