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Reality Investigation and Dream Investigation (The Beginning of Nirvana)

The reality part is obtained through on-site investigation and questioning, while the dream part uses a Psync device to infiltrate the dreams of important references, complementing each other through two types of investigations.

Identity and experience

The reality part is obtained through on-site investigation and questioning, while the dream part uses a Psync device to infiltrate the dreams of important references, complementing each other through two types of investigations.

The Dream Rules for the Switch version of 'Nirvana Beginning'

The dream section uses keys to indicate the rules of the dream itself. The books in Shigure's dream can be read repeatedly to find answers, but seeking hints increases time consumption; Some error options can still provide medamas for additional content.

The puzzles and divergences of the Nirvana Origins Switch version

The disagreements in Mitch's dream will change the subsequent character story: choosing to protect Shoma and joining the personal branch of Mitch and Shoma.

In the M1 dream, the red room unlocks the cabinet by matching the symbol and number, and the rotating symbol can form letters. The gameplay process recorded by endoumemo was assisted by calling Aiba for the final question in the green cabinet lock and the golden room.

A real-world investigation of 'The Beginning of Nirvana.'

When clues are difficult to obtain in conversation, Wink Psync can display the other person's strong memories as dreams, using them to judge lies or worries.

Virtual Reality reconstructs the survey site, incorporating X-ray and thermal imaging scan data into the virtual space. Switching observation modes changes the view of the entire scene, and players must solve puzzles or passwords on site.

After gathering enough virtual on-site leads, the investigation shifted to Truth Reenactment. Players review the course of events and use clues to answer questions; When there is no contradiction in the explanation, you can watch the visual replay of events.

Dreams in the air and underwater

Compared to the original Dream Mode where you could only operate on the ground, Nirvana Origin adds both aerial and underwater scenes, and exploration includes moving up and down.

Pre-release note: Time velocity at rest

The official explanation from May 2022 separated the fixed time spent in dream actions from the flow of time: time flows at a normal speed during the action, while staying still slows the passage of time. With a six-minute limit, you can use this difference to consider your next steps.

Pre-release note: The cost of exposure to awareness antibodies

Conscious Antibody is the manifestation of Psync object's alertness in dreams, blocking important information. Touching it greatly reduces the safe time spent in the dream; When it blocks the path, you first need to find a way to eliminate it.

Pre-release notes: Difficulty, replays, and tips

In a director interview in April 2022, Akira Okada explained that the dream section added difficulty settings, allowing players to focus more on the story. Dreams already completed can be replayed with "unlimited Psync," allowing free exploration after removing the time limit.

The same interview also mentioned adding navigation features to map exploration and a "Lock Info" screen to record prompts.

Related entries

References

Data compiled on: 2026-10-16.

本版编辑:免费机器翻译 · 2026-10-24

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

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