Calmet participated in the development of "KARAKARA2."
| KARAKARA position | First Work Production Studio |
|---|
Participated in works
"KARAKARA2": Development.
KARAKARA-related production
calme is credited as the original production studio in "KARAKARA."
Preparation process
calme's 'KARAKARA' development column is planned by Nachi Kio: To lower the time and cost barriers for new players, the game adopts a short, low-priced single-story narrative, focusing mainly on download sales and overseas players, while retaining physical products. The clam chowder in the desert, straight highways, blue sky, and restaurants all come from the American scenery and food Muo loves.
When Nachi Kio was working on "KARAKARA," to prevent Lucia from being too taciturn, she repeatedly made the dialogue an ellipsis and deleted the rewritten draft including the prologue, making her more talkative. Aisia's huge red suitcase was also inspired by real-life experiences: the large red suitcase of traveling to the U.S. and the small suitcase included in it served as a reference for Muxu's prop design.
Related entries
- Participated Works: Developer:KARAKARA2
- Participated Works:KARAKARA
- A first work advanced through short story planning and draft rewriting:KARAKARA
References
- calme:KARAKARA2
- calme: KARAKARA original LINEUP
- calme, Sekai Project: KARAKARA development column English reprint (Steam official News API)
Data compiled on: 2026-10-10.