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calme

Calmet participated in the development of "KARAKARA2."

Additional information
KARAKARA positionFirst Work Production Studio

Participated in works

"KARAKARA2": Development.

KARAKARA-related production

calme is credited as the original production studio in "KARAKARA."

Preparation process

calme's 'KARAKARA' development column is planned by Nachi Kio: To lower the time and cost barriers for new players, the game adopts a short, low-priced single-story narrative, focusing mainly on download sales and overseas players, while retaining physical products. The clam chowder in the desert, straight highways, blue sky, and restaurants all come from the American scenery and food Muo loves.

When Nachi Kio was working on "KARAKARA," to prevent Lucia from being too taciturn, she repeatedly made the dialogue an ellipsis and deleted the rewritten draft including the prologue, making her more talkative. Aisia's huge red suitcase was also inspired by real-life experiences: the large red suitcase of traveling to the U.S. and the small suitcase included in it served as a reference for Muxu's prop design.

Related entries

  • Participated Works: Developer:KARAKARA2
  • Participated Works:KARAKARA
  • A first work advanced through short story planning and draft rewriting:KARAKARA

References

Data compiled on: 2026-10-10.

本版编辑:免费机器翻译 · 2026-10-23

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订