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Mikage

Participant: 'Supipella NICE TO MEET YOU!' The script was credited to the production of '》.

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すぴぱら STORY #01 - Spring Has Come! PositionGame scripts

Related materials

《すぴぱら NICE TO MEET YOU! The staff profile of '》 is listed as a script.

Production responsibilities for "PARQUET."

The project co-author is Mikage.

すぴぱら STORY #01 - Spring Has Come! Related productions

Mikage Zai: 'Supipara STORY #01 - Spring Has Come!' The game script is credited to the game.

Amatsutsumi's division of original concept and script

Mikage explained in the official development notes that the original concept of "Amatsutsumi" was based on a protagonist with kotodama powers who left his hometown and entered campus life. He was responsible for the main script, including the main storyline and the firefly route that concludes the entire work. Script management is handled by Tang, who is responsible for project advancement; Mikage explained that the scale of the text makes it difficult for the actual author to control all the content at once.

The ending design follows the Hotaru route

Mikage explained that the two endings of Hotaru's route each have their own branching content, not just changing the outcome in the final act. During production, the team used the "Normal Route" and "Happy Route" as terms for easier communication. He specifically pointed out that the latter is not defined as a true ending; Which of the two endings suits the story better is up to the reader to decide.

EF Otowa filming in Germany

In a 2016 interview, Nobukazu Sakai recalled that Otowa initially planned to reference ancient German towns, and Mikage, as director, traveled to Germany to take photos and gather material for urban design.

Investigate historical and cultural structures for the world

When preparing 'Kunado Kokuki,' Mikage placed the connection between people and the world at the central theme. To trace the formation of civilization and technology, he spent about a year studying the history and culture of various countries; The plan to use salt as currency based on ancient Rome was abandoned.

Story blocks and ending routes

In the development notes, Mikage explained that 'Kunado Kokuki' is organized into six story blocks based on six outlines, with three ending routes. The story progresses along a shared timeline and branches along the way.

The script structure of 'Aoi Tori'

In the development notes for 'Aoitori,' Mikage explained that the script splits character routes from common routes, with only the final Akari route having an unlock condition. Considering that players are already familiar with the single-story main story of Amatsutsumi, he chose a branching structure for the new story.

As the story of 'Aoi Tori' unfolds, Mikage organizes the first three days into a complete story, while also presenting the theme of the work, giving the opening itself narrative content. In his writing, he reduces the development of religious views, hoping readers can understand the protagonist and not be excluded by unfamiliar religious views.

Production and collaboration of 'Aoi tori'

"Aoitori" originally planned a student supporting character scene that would appear only once. During development, someone suggested concentrating these scenes and CG resources on the main female lead, and Mikage accepted this suggestion and revised the plan.

The overall design of "Aoitori" places Risa's route as a side story. Wasabi Ono, who took over this part, cited Mikage's arrangement in his development notes, and based on this, focused the writing on the characters and existing settings, rather than concentrating on the main theme of the entire work.

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References

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-17

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订