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Nyarura was responsible for writing song lyrics and planning scripts for 'Heavy Dependence on the Anchor Girl.'

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Works and division of laborHeavy dependence on the streamer girl: song lyrics and planning scripts

The production of "Heavy Dependence on the Streamer Girl."

KOTOKO's official website introduced him as the original planner and scriptwriter for the game, and confirmed that he wrote the lyrics for two related songs.

The singer chose to communicate with the recording

Before the theme song singer was decided, the producer asked Nyarura about her ideal candidate; He and Aiobahn were in agreement with KOTOKO. By the time of INTERNET YAMERO, he suggested to Aiobahn YMO's "Raiden" and the sound references of 70s and 80s music.

When recording the first track, he asked Kotoko on Aiobahn's behalf how to layer vocals. She explained that her voice tends to produce more vocal parts when layered with regular recordings; Nyarura turned around, and after hearing the voices of the left and right Taoists overlapping, the two were surprised.

The semantic organization of INTERNET YAMERO

When writing "INTERNET YAMERO," Nyarura used Kenji Miyazawa's poetic style to organize the image of being away from the internet, and based on the popularity of the final chorus and the characters' true feelings, she shifted the ending toward a love for the internet.

Sound conception and lyrics for "Moon Rainbow Butterfly."

When preparing "Moon Rainbow Butterfly," Nyarura and Aiobahn hoped to return to a direction aimed at original game players and game song enthusiasts. The two relistened to their favorite old KOTOKO songs, then entrusted the concept of the I've sound to Aiobahn.

He starts with butterflies as a writing starting point, then connects images of dreams, streamers, and Kaguya-hime; Compared to the previous two songs that focused on emotional advancement, this time it places greater emphasis on the narrative logic within the lyrics.

Planning and development design for 'Streamer Girl Heavy Dependence.'

In the January 2022 interview "Heavy Dependence on Streamer Girls," Nyarula reflected that she first considered how to present beautiful girls through game formats beyond visual novels, and then envisioned the heroine's image. The production was initially determined to focus on a retro yet contemporary art direction, and only then did the live streaming themes and training formats emerge from this visual system; The Vaporwave depiction at the end of Star☆Twinkle Precure also inspired his artistic direction.

Nyarura starts from the conditions required for development, first determining the number of followers and affection, stress, and distraction for 'Heavy Dependence on the Streamer Girl,' and then deciding which activities will increase or decrease the numbers. He referenced the film "Sister!" Seikatsu ~Monochrome~》emphasizes the structure of communication, believing that mid- to low-priced scales are better suited for deeply depicting the shared life with a single female lead, thus adopting this direction.

Character commissioning and development collaboration

While producing 'Heavy Dependence on the Anchor Girl,' Nyaru invited Ōshiri, who had illustrated for 'Desire for Approval,' again after a long time. He combined his favorite image with Kabukicho's popular fashion, and required Angel-chan to use bright, vibrant colors during the live stream to contrast with her usual Tangtang, with the illustrator explaining and implementing these requests.

According to Nyarura's recollection, Daichi Saito, the producer of "Heavy Dependence on the Anchor Girl," brought in Torii, who was responsible for development, directing, and design. The interview notes that Rii is the person in charge of xemono.

Writing social messages

When writing 'Anchor Girl Heavy Dependence,' Nyaru used her interview experience from 'Encyclopedia of Women with Approval Desire' and long-term observations on Twitter for situational dialogue. To make the social messages that appear after the action interesting, he also reads any radio scripts from "Any Reader," researching ways to add humor and control the pace of speech; The audience responses in the game come from his reflection and rewriting of the feelings of real-life commenters.

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References

Data compiled on: 2026-10-07.

本版编辑:免费机器翻译 · 2026-10-16

内容许可:CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/

本译文依据的源修订